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Old 08-23-2008, 08:50 AM   #16
Archian
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Quote:
Originally Posted by Pyrogasm
I think the Battlepriest looks like a Mech of some sort. Was that intended...?
Well, it looks nothing like a Mech in-game. But I don't know if what you speak of it was intended, though. Norinrad is the creator.
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Was the dwarven warrior intended to be level 2, while the man-at-arms is level 1? Because now it looks like the dwarves have no level 1 units. (dunno what that means ingame though :P)
He was at first. But compared to the Rogue Rifleman, he seemed like a lvl 1 :)
Levels wont really matter in-game, though. Well, yes sort of. I mean; more advanced units you know :)
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Old 08-23-2008, 10:21 AM   #17
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Archian you are doing a mistake. You have two dwarf models that won't work correctly inside game with auras. Those two models are:
- Shieldbreaker
- Dwarven Warrior

I know this because I also use them on my map, and I had to replace them because of those bugs.
I suggest you use other models.
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Old 08-23-2008, 10:39 AM   #18
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Funny. They work perfectly well here.
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Old 08-23-2008, 10:52 AM   #19
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Doesn't the Battlepriest model have a hero glow (or atleast a dispate animation)?
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Old 08-23-2008, 05:46 PM   #20
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What I meant by "Was that intended?" was I wanted to know if the dwarf was supposed to be partially mechanical or something.
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Old 08-23-2008, 06:03 PM   #21
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Ask Norinrad :)
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Old 08-23-2008, 06:52 PM   #22
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The reason auras wouldn't work would be because the origin (and possibly other) attachment points were messed up, which I assume you could just fix in Notepad/Magos/Oinkerwinkles (confirmation, anyone?). I wouldn't find a replacement for such good models, Flame_Phoenix...
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Old 08-24-2008, 11:06 AM   #23
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Quote:
The reason auras wouldn't work would be because the origin (and possibly other) attachment points were messed up, which I assume you could just fix in Notepad/Magos/Oinkerwinkles (confirmation, anyone?). I wouldn't find a replacement for such good models, Flame_Phoenix...
You are correct, the origin point on those models is messed up, or at least was... I think I made a post in those models threads reclaming for people to fix them, but no one ever did afaik.
About how to correct them, I am not a modeler, I am not sure if your suggestion will work, although I know you can make a model a "ghost" by using NotePad, I am not sure if you can change its origin point there.
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Old 08-24-2008, 11:42 AM   #24
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Guys, if there's any problems with the models then I will fix it.

Now, stop talking about models and shit in this thread.
This thread is reserved for talk, questions & discussion regarding the units, their balance and function etc.

If you need to talk about any model issues, please take it to the respective thread or contact the creator.
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Old 08-24-2008, 04:08 PM   #25
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How exactly does a Knight compensate for the lack of a healer on the human side, and how exactly does not having a knight-type unit compensate for heavy assault?

Are the Shieldbreakers going to be anti-calvary? If not then why do they have the dismount ability? Just wanted to know some of those things.
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Old 08-24-2008, 04:30 PM   #26
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You'll know soon enough when I get to update the thread.
There are lots of units, buildings etc. as well as information missing.
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Old 08-25-2008, 06:57 AM
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Old 08-25-2008, 10:24 AM   #27
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Very nice, using Norinrad's oncoming Dwarf Thane model. Gotta love it.

Curious, though; is he called the "Horrendous Warlord", as in his Hero Name? Or is it more like "Horrendous, Level 8 Warlord"?
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Old 08-25-2008, 04:33 PM   #28
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Damn, these are nice. I can't WAIT to see this project done. The idea of capturing towns and everything isn't original whatsoever. But it just fits so WELL! And mostly all models custom? Nice.

What would be cooler is that the pictures would be animated.

I await your update! :D
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Old 09-02-2008, 09:24 PM   #29
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Still a lot of units and unit information missing -_-*

I'll (hopefully) update this thread by tomorrow morning.
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Old 09-04-2008, 08:01 AM   #30
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how about using Olof's trebuche model for a guard tower-type building?
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