wc3campaigns
WC3C Homepage - www.wc3c.netUser Control Panel (Requires Log-In)Engage in discussions with other users and join contests in the WC3C forums!Read one of our many tutorials, ranging in difficulty from beginner to advanced!Show off your artistic talents in the WC3C Gallery!Download quality models, textures, spells (vJASS/JASS), systems, and scripts!Download maps that have passed through our rigorous approval process!

Go Back   Wc3C.net > Ghost Forums > Map Database
User Name
Password
Register Rules Get Hosted! Chat Pastebin FAQ and Rules Members List Calendar



Reply
 
Thread Tools Search this Thread
Old 11-12-2008, 11:13 AM   #106
psycoticlunatic
User
 
Join Date: Nov 2008
Posts: 19

psycoticlunatic has little to show at this moment (0)

Default

It's a real pain modifying all those tooltips every time you make an update, but I'm going to really love you for when you finish this new version!

I appreciate the hard work you've been doing on the map!
psycoticlunatic is offline   Reply With Quote
Sponsored Links - Login to hide this ad!
Old 12-18-2008, 06:03 AM   #107
TheCrystalBlade
User
 
Join Date: Jan 2007
Posts: 429

TheCrystalBlade has little to show at this moment (2)

Default

I recently went on a parade of Soulchess. Well, it fun on all till I realized how cheap the Goblin can become.
So, I sat in my area with three of those special soulpower squares. I waited and waited, used my soulpower twice so I got +72 HP. SO, I get ganged up on by the three other players. Of course, I do well until the Goblin uses his soulpower with over 160 souls, 76.58% loss of HP. He MURDERED blue because of the additional turn, then he had control of the middle since he lost the rest of his units long ago. I have my little prophet model and all, and I loose because my King has like, 50 HP.
I just thought I should say something about the fact the Goblin's ability doesn't have a limit, I mean, I would've done fine if it wasn't 76.58%, that is purely retarded.
Game lasted around 230 turns.
TheCrystalBlade is offline   Reply With Quote
Old 12-28-2008, 02:46 PM   #108
Dark.Revenant
User
 
Dark.Revenant's Avatar
 
Join Date: Feb 2007
Posts: 348

Submissions (1)

Dark.Revenant will become famous soon enough (44)Dark.Revenant will become famous soon enough (44)

Default

On many occasions i've seen it be 100%. What happened to you is NOTHING.
__________________
Dark.Revenant is offline   Reply With Quote
Old 12-31-2008, 10:02 PM   #109
TheCrystalBlade
User
 
Join Date: Jan 2007
Posts: 429

TheCrystalBlade has little to show at this moment (2)

Default

Which is my point exactly. If it gets that high, there's a problem.
TheCrystalBlade is offline   Reply With Quote
Old 01-05-2009, 12:19 AM   #110
Laosh'Ra
Worldshaper
 
Laosh'Ra's Avatar
 
Join Date: Mar 2006
Posts: 69

Submissions (1)

Laosh'Ra will become famous soon enough (41)Laosh'Ra will become famous soon enough (41)

Approved Map: Soulchess

Send a message via ICQ to Laosh'Ra
Default

uploaded 1.21b... cba to list all changes now though, sorry ^^
as for chrononuke, i might change the forumla - but i dont promise it.
__________________
Currently Working on:
Soulchess 1.22

http://www.clancbs.com

Last edited by Laosh'Ra : 01-05-2009 at 12:23 AM.
Laosh'Ra is offline   Reply With Quote
Old 01-08-2009, 10:04 AM   #111
Delta21
User
 
Join Date: Jan 2009
Posts: 2

Delta21 has little to show at this moment (0)

Default

I love it, it's coolness matches that of Zync's Card Shuffle, Fulla's Card Shuffle 2 and Fulla's Elimination Tournament 2 :O. It is awesome, i think the cold arrows dudes are kinda weak. those murlocs are very hard to lvl up through fighting, and that Krot's armor keeps decreasing and decreasing. Why does it decrease?

Oh, and will newer versions come up? I would certainly like those new squares to work and those spell- descripting icons to work. And there are few field-attacking units, 1 per race.

Last edited by Delta21 : 01-08-2009 at 10:07 AM.
Delta21 is offline   Reply With Quote
Old 01-17-2009, 07:20 AM   #112
TheCrystalBlade
User
 
Join Date: Jan 2007
Posts: 429

TheCrystalBlade has little to show at this moment (2)

Default

I'll check the update soon.
And Loash'Ra, your "Escape The Demon: Piss Take Cinematic" is spelled wrong. You got the Escape mixed with the c and the a. Just thought you should know.
TheCrystalBlade is offline   Reply With Quote
Old 01-19-2009, 05:45 PM   #113
Delta21
User
 
Join Date: Jan 2009
Posts: 2

Delta21 has little to show at this moment (0)

Default

Erm....how do board abilities actually work?

P.S. I'm a PL3(experienced)
Delta21 is offline   Reply With Quote
Old 03-20-2009, 05:13 PM   #114
Kwah
Christmassy.
 
Kwah's Avatar
 
Join Date: Jun 2008
Posts: 644

Submissions (4)

Kwah will become famous soon enough (43)Kwah will become famous soon enough (43)

Default

Well, it has quite a few balance issues that I found. It may juts be my race though.

As the blood elves, the beast (Pheonix) was ub4r, especially his flame wave skills. I killed something like half my opponents forces with it, for little damage (until I ran out of mana).

The 4 way game we were playing came down to my and someone elses lord fighting each other (It came down to 1 life :O).

Also, the archers I had seemed awfully powerful, but that might just have been micro'ing.

It was a pretty awesome map, nonetheless.
Kwah is offline   Reply With Quote
Old 08-12-2009, 11:48 PM   #116
Laosh'Ra
Worldshaper
 
Laosh'Ra's Avatar
 
Join Date: Mar 2006
Posts: 69

Submissions (1)

Laosh'Ra will become famous soon enough (41)Laosh'Ra will become famous soon enough (41)

Approved Map: Soulchess

Send a message via ICQ to Laosh'Ra
Default

soulchess is now working with the 1.24 patch. this is more like a hotfix, expect another patch coming soon.
__________________
Currently Working on:
Soulchess 1.22

http://www.clancbs.com
Laosh'Ra is offline   Reply With Quote
Old 08-15-2009, 03:10 PM   #117
Laosh'Ra
Worldshaper
 
Laosh'Ra's Avatar
 
Join Date: Mar 2006
Posts: 69

Submissions (1)

Laosh'Ra will become famous soon enough (41)Laosh'Ra will become famous soon enough (41)

Approved Map: Soulchess

Send a message via ICQ to Laosh'Ra
Default

apparently the save-codes don't work anymore. this is really odd because i didn't change them at all, probably 1.24 related as well...
don't worry and keep your code: i'll do my best to to get it working again.
if you find any other issues, please report them.
__________________
Currently Working on:
Soulchess 1.22

http://www.clancbs.com
Laosh'Ra is offline   Reply With Quote
Old 08-15-2009, 03:43 PM   #118
Rising_Dusk
Obscurity, the Art


Projects Director
Project Leader: OD
 
Join Date: Feb 2006
Posts: 9,729

Submissions (27)

Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)Rising_Dusk has a reputation beyond repute (1192)

Hero Contest #3 - 1st PlaceApproved Map: Desert of ExileApproved Map: Advent of the ZenithHero Contest #2 - 1st PlaceHero Contest - Third place>

Send a message via AIM to Rising_Dusk Send a message via MSN to Rising_Dusk
Default

It's great that you're updating it. :)
__________________
Rising_Dusk is offline   Reply With Quote
Old 08-15-2009, 10:49 PM   #119
Laosh'Ra
Worldshaper
 
Laosh'Ra's Avatar
 
Join Date: Mar 2006
Posts: 69

Submissions (1)

Laosh'Ra will become famous soon enough (41)Laosh'Ra will become famous soon enough (41)

Approved Map: Soulchess

Send a message via ICQ to Laosh'Ra
Default

.h changes have been restored, savecodes are almost entirely fixed.
__________________
Currently Working on:
Soulchess 1.22

http://www.clancbs.com
Laosh'Ra is offline   Reply With Quote
Old 08-22-2009, 07:04 PM   #120
Laosh'Ra
Worldshaper
 
Laosh'Ra's Avatar
 
Join Date: Mar 2006
Posts: 69

Submissions (1)

Laosh'Ra will become famous soon enough (41)Laosh'Ra will become famous soon enough (41)

Approved Map: Soulchess

Send a message via ICQ to Laosh'Ra
Default

1.22d (also a to c)

known issues:
it seems the fatal errors are gone, i cannot promise it though. also, you now need to wait until the turntimer runs out whenever someone leaves (only during the turn he was leaving) i don't dare attempting to fix it as i cannot test this singleplayer. so expect it fixed with the next release.

Rebalance/Game Rules:
-Influence of the difference of Playerlevels reduced on PL-exp gain (factor from ^0.5 (squareroot) to ^0.35) meaning you get less bonus when fighting higher PL players and less malus when fighting lower PL players
-Doubled all PL-exp gain
Defiled Necromancer's abilities:
-Vampiric Ressurection: Ghoul hp increased from 25 to 30, self-degeneration increased from 1.5 to 2, damage reduced from 3-10 to 3-7
-Absorb (LVL2): Manadrain reduced from 10 to 7
-Summon Burning Dead (LVL3): hp from 80 to 70, attack cooldown from 1.35 to 1.50, damage from 15-20 to 10-15
-Defiled Necromancer's hitpoints increased from 107 to 113
-Archbone Warrior's/Assassin's attackcooldown from 1.30/1.40 to 1.35/1.35
-Reduced Gelidus' Gloves of Desonance knockback chance from 25% to 22%
-Increased Archbone Assassin's Mesmerise (LVL2) cooldown from 7 to 12
-Changed Souledge, Shadowring, Meteo, Deathclock, Summon Shadowelemental, Angelic Ascension, Flashbang cooldown to 50 (you could hardly use those twice in the same fight before, this is rather an esthetic decision)
-Reduced Terrafiend's Terrastrike (LVL3) cooldown from 40 to 7
-Increased Cold Armor Alpha's Stop (LVL3) cooldown from 15 to 50
Bugfixes/Optimisation:
-Fixed an issue with Defiled Necromancer's Absorb (LVL2) draining 0.3 hp&mana too much in total by adjusting the drainintervals
-Fixed memory leaks on Phoenix Claw
-Reparsed all instances of add/remove ability as there has been at least one IDmissmatch (possibly fixing the rare fatal errors)
-Hopefully fixed an issue which caused kings to get stuck when their opponent left right after their king was defeated in battle
-Fixed a serious levelup issue
Interface/Effects:
-Deceitful Seduction effect slightly changed
-Removed a Debugmessage from Ashari's Angelic Ascension ending part
-Fixed an infoitem issue with Light Bringer
-Deathray's tooltip now correctly displays the manacost (10)
-Greater Slam's tooltip now indicates that it is a Level 2 ability
-Renamed Cold Armor Gamma's Frost Orb (LVL2) into Frost Blast and fixed a typo
-Added a warning message to Alucard's Batform (LVL2)
-Minor optical/duration changes for Alucard's The Dark Moon (LVL3) as well as custom music (see new content)
-Fixed |n being displayed within the raceinfo message
-Reworked message The Three are giving and removed the poke of Ikuh
-Added charges to the following abilities' infoitems to display their status:
Alucard's Craving For Blood (LVL1): the maxhp gained throughout the game
The Dark Moon (LVL3): 1 charge if it can still be used, 0 if not
Garel'Ta Soldier's & Keto's Arcane Kite Shield (LVL2): amount of armor added
Kish'Krí's Gorelust (LVL2): how far the ability has been powered up during this fight
Ashari's & Silveredge Warrior's Avenging Justice (LVL3): amount of units the opponent has killed of you (thus improving the power of this ability)
Firebrand's Obedience to Power (LVL1): how many hp/maxhp you can still lose/gain
Bubanshee's Deceitful Seduction (LVL1): how many maxhp alucard has recieved from this ability
Keto's Crystal Form (LVL1): how much armor you have lost
Leviathan's Faith Field (LVL1): current damagereduction
Fading Nightmare's Flickering Fate (LVL1): current evasion (this is different from the fading text because the evasion is applied in steps of 5%)
-Fixed all current info item's manacost&cooldown values (note: some info items are still missing)
New Content/Remakes:
New themes:
intro (also used as boardtheme), outro, alucard's thedarkmoon
Reworked:
original boardtheme (stop screaming! it is still the same mp3, just a different part of it which is also longer) which is now alternating with the new introtheme (the themes take turns whenever the board theme has to start over)

Now using 99.25% of the 8 mb limit, the map takes more than twice as long to download. I consider this acceptable because usually either 2 or 3 people have to download, meaning it is done in 1-2 steps. Also, people who don't have the patience to wait for this download shouldn't even give this map a try as it is not as fast paced as most other wc3 games...
__________________
Currently Working on:
Soulchess 1.22

http://www.clancbs.com

Last edited by Laosh'Ra : 08-23-2009 at 10:14 AM.
Laosh'Ra is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT. The time now is 10:28 AM.


Affiliates
The Hubb The JASS Vault Clan WEnW Campaign Creations Clan CBS GamesModding Flixreel Videos

Powered by vBulletin (Copyright ©2000 - 2019, Jelsoft Enterprises Ltd).
Hosted by www.OICcam.com
IT Support and Services provided by Executive IT Services