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Old 07-31-2007, 11:17 AM   #16
darkwulfv
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at least not more than original WC3 zergling.
...You mean original Starcraft zergling, right?
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Old 07-31-2007, 11:59 AM   #17
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"still big"... you know using worldeditor ?
And "i designed it by mixing starcraft cinematic and SCghost concepts"
Did you ever seen the scghost zergling ?
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Old 07-31-2007, 01:32 PM   #20
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The textures are so godamn big, 3 of them are 171kb big. o.O
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Old 07-31-2007, 01:56 PM   #21
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The other textures can easily be replaced by in-game textures.
They're just stuff for particles and so forth.
You could also easily compress them.
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Old 07-31-2007, 03:04 PM   #22
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I can't wait for M2 Pack.......
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Old 07-31-2007, 05:38 PM   #23
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Not everyone knows how to compress those textures, or make it use in-games for that matter, if some textures are not needed,then why are they here ?
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Old 07-31-2007, 05:50 PM   #24
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They're OPTIONAL textures to enhance the model if you'd like to use them. And you could always just, maybe, find a tutorial on how to compress or use in-games? It's really not hard to do some looking.
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Old 07-31-2007, 06:55 PM   #25
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It looks awesome. +Rep.
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Old 08-01-2007, 06:07 PM   #26
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Hmm, right well thanks i suppose, next time ill use the windows calulator for that sort of thing, its no wonder i nearly fail math.

Ill cease trolling this thread, nice model, glad things could be worked out.
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Old 08-02-2007, 03:38 AM   #27
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There is in the .zip some original textures, the purpose was to make it openable in a tool like wc3 editor model from the decompress folder. Some other textures can be big for only one model, but can be replaced by originals ones, or can be kept because each is usefull for a lot of model from acathla so it's not so big when usefull for so many models.
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Old 08-02-2007, 08:17 AM   #28
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Teh cute zergling of teh doom
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Old 08-02-2007, 02:03 PM   #29
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awww it looks so cute
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Old 08-02-2007, 02:04 PM   #30
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Teh cute zergling of teh DEATH
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