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Old 04-28-2009, 04:38 AM   #61
Alevice
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hell, structify and bind with modules :P
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Old 04-28-2009, 06:31 PM   #62
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I was working on a new version before 1.22 but because the patch fucked up japi, stopped working on it.

I will see if I still have it, and will work on it when I get some time.

Keep in mind though, it may not work nicely for a TD.
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Old 04-29-2009, 12:08 AM   #63
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Originally Posted by Ammorth
Keep in mind though, it may not work nicely for a TD.

Why?
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Old 04-29-2009, 07:25 AM   #64
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The system was not meant to handle hordes of units through generic paths. I designed it to handle a city environment to control moving units around structured roads. Got a NPC that needs to head to a house? Just order it with the system and it does its own thing.

If you have a special/new idea for TD pathing that isn't generic and that you don't want to post here, you can talk to me in PMs. I just don't see this system working any better than forwarding regions.
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Old 05-11-2009, 02:46 PM   #65
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Please do update it to be able to handle more units, I use this and it works perfectly for 1 - 3 units, but when it gets above, it fucks up and the units stops moving.
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Old 05-11-2009, 06:16 PM   #66
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Please do update it to be able to handle more units, I use this and it works perfectly for 1 - 3 units, but when it gets above, it fucks up and the units stops moving.

An update is coming. The current version should be able to handle more than 3 units...
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