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Old 10-16-2006, 01:09 PM   #151
Tidus
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Tidus seems to be the reincarnation of TerranUp16 (-119)Tidus seems to be the reincarnation of TerranUp16 (-119)Tidus seems to be the reincarnation of TerranUp16 (-119)Tidus seems to be the reincarnation of TerranUp16 (-119)

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Originally Posted by Chriz.
That's what you have to do every time. I know it's the most annoying part, but it needs to be done. Once you find the bad stretches and trouble areas though, then you can adjust the basic outline of your skin to make it fit correctly, and then you don't have to check back as much.

Ok, that's all I needed to know, thanks
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Old 10-16-2006, 01:35 PM   #152
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Skinning Contest 7 ~ Were-AnimalsConcept art session 3 - Dungeon

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There is a much faster and easyer way. Save your TGA and BLP file in a folder in your wc3 map that matches the path of the skin. I'm skinning the murloc flesh eater at the moment, so i created a map called "units", in that map i made a map called "creeps", in that map i put a map called "MurlocFleshEater" and in that map i put the blp. If you check in wc3 vieuwer now, the texture will show up on the model. It will also show up on the model in world editor, for that matter.

This way you can check back much faster. Simply save your tga, convert the tga to blp, and its ready for vieuwing. I check back after every step i do, to make sure everything looks good.

In 3dsm, this process of checking back is even faster.
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Old 10-16-2006, 01:43 PM   #153
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Should i send a PM to Olof, regarding a deadline extention :?
Or is it simply too late
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Old 10-16-2006, 04:39 PM   #154
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No need to PM, he'll see the post and extend it if he sees it necessary.
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Old 10-16-2006, 06:05 PM   #155
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I said that if there was only one or less skins at the end of the contest I would extend the deadline, since I've seen atleast two finished ones, the contest is now close and no one who hasn't finished their skins yet are too late.

~Closed~
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