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Old 11-08-2008, 10:08 AM   #1
rizla
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Default Disabled icon question

Sup everyone, i was just wondering if there was a way to set every icon to use the same disabled icon. If not is there a way to make EXTREMELY small icons (in the 1kb range) for this purpose, even if they're plain black or something. My map is rather large and i'm trying to cut down on space. I've got a lot of icons so the disabled versions just double the size needed.
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Deaths Grip (RPG)
Production on hold until I can get a grip on my life. Was redoing a bit of terrain and the cities to keep them up to date with todays modding standards. Triggers are basically done.

Looking to provide different conversations depending on the charcters chosen (mainly the party leader.) Anyone with suggestions or interested in working on this please contact me.


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Old 11-08-2008, 10:11 AM   #2
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Well, you could just not import any disabled icons at all, and replace the no-image lime green block with your generic disabled icon. Not quite sure what the path to that is, though.
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Old 11-08-2008, 10:16 AM   #3
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Thats actually a brilliant idea. I didn't think of that. Thank you. That way i can have disabled icons for the spells but not the items.
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"Oh, my, god, its judgement day and i'm not prepared"

Deaths Grip (RPG)
Production on hold until I can get a grip on my life. Was redoing a bit of terrain and the cities to keep them up to date with todays modding standards. Triggers are basically done.

Looking to provide different conversations depending on the charcters chosen (mainly the party leader.) Anyone with suggestions or interested in working on this please contact me.


Take a look at Deaths Grip
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Old 11-08-2008, 10:35 AM   #4
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Honest to god I've been looking for a method for this. +Rep to Rizla for asking the question and RDZ for answering.
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Old 11-08-2008, 10:41 AM   #5
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Lol and i thought i this was going to be a random thread.

edit: i've looked for the path and can't find a thing under game interface. Even went as far as looking for the actual green icon in the mpq, but nothing. Any ideas?
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"Oh, my, god, its judgement day and i'm not prepared"

Deaths Grip (RPG)
Production on hold until I can get a grip on my life. Was redoing a bit of terrain and the cities to keep them up to date with todays modding standards. Triggers are basically done.

Looking to provide different conversations depending on the charcters chosen (mainly the party leader.) Anyone with suggestions or interested in working on this please contact me.


Take a look at Deaths Grip

Last edited by rizla : 11-08-2008 at 06:14 PM.
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Old 11-09-2008, 12:41 PM   #6
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Sorry to double post but i looked into replacing the green icon and couldn't find it anywhere, not the path, not the icon, not even something remotely similar. I did however find a tutorial at http://www.hiveworkshop.com/forums/f...ons-guide-7123 i hope thats right. It is a pretty good alternative. Its not brilliant but it will do the trick.

edit: There is actually a tutorial on wc3campaigns for this as well. Its under tutorials for beginners, "how to import icons." its near the bottom of the tut.
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"Oh, my, god, its judgement day and i'm not prepared"

Deaths Grip (RPG)
Production on hold until I can get a grip on my life. Was redoing a bit of terrain and the cities to keep them up to date with todays modding standards. Triggers are basically done.

Looking to provide different conversations depending on the charcters chosen (mainly the party leader.) Anyone with suggestions or interested in working on this please contact me.


Take a look at Deaths Grip

Last edited by rizla : 11-09-2008 at 02:40 PM.
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