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Old 08-31-2008, 05:32 PM   #16
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No the old one, version 1 ^^
I choose this screenshot because it shows attack, "finish him" and afraid postures.
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Old 08-31-2008, 05:49 PM   #17
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The in-game screenshot has to be in the first post.
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Old 09-01-2008, 08:53 AM   #18
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Here it is :)
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Old 09-03-2008, 10:43 AM   #19
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I don't know if this is intentional or not, but none of the marineveteran.mdx attack sequences are NonLooping?
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Old 09-03-2008, 12:11 PM   #20
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It has got the default property of original marine, i didn't add nonlooping because he had not.
Why do you want to add nonlooping on a attack sequence ? If there is one sequence that do not need it, that's the attack sequence, Stand Ready got its use.
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Old 09-03-2008, 12:32 PM   #21
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In my experience, attack sequences without nonlooping continued to loop long after the attack has finished, instead of resetting to the default stand sequences.

It's certainly a standard thing to do in almost every model ever to exist in WC3; since the Marine is a "bonus" model, I'd assume they either made a mistake, or it's an attempt to make his machine-gunning look more constant.

At any rate, the punching attacks at least should be NonLooping. The machine-gun attacks can stay nonlooping because of the Marine precedent.
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Old 09-03-2008, 12:51 PM   #22
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Of course, Marine need to have a constant attack ^^
About attacks on other model, i use backswing point and damage point and i have no problem.
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Old 09-03-2008, 02:26 PM   #23
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Well, less experienced kids using this in other situations might not, so please fix the punching sequences.
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Old 09-05-2008, 10:16 AM   #24
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Here it is.
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Old 09-05-2008, 11:48 AM   #25
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Approved.
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Old 01-16-2009, 05:22 PM   #26
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How do I use the "Finish Him" look in the World Editor, Like a corpse or something?
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Old 01-16-2009, 11:34 PM   #27
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As you want... play an animation or use a spell animation etc..
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Old 01-25-2009, 07:25 AM   #28
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when i import the vetren, the normal marine doesnt show only the vet
EDIT. when the marines being mauled, why not remove the zergling? it makes it easier for us to add our own guys being attacked such as a say... ZOMBIE RAWR! and how do u use a dual machine gun anim for the vet? where can u find a double mssile?

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