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Old 09-08-2007, 08:19 AM   #16
The Elite
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UPDATE added another image displaying a model made in gmax in warcraft.
attached both the .gmax and the .mdx versions of a model
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Old 10-01-2007, 03:52 PM   #17
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If this export script works for animated models (which I doubt ) than all the new models can be done in any version of MAX and the export script can just be extended so it writes a mdl file and all problems should be gone ??

Can someone confirm/test/or whatever that the script "does" animations ????

T.
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Old 10-01-2007, 08:47 PM   #18
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You should add how to export skins too. And/or animations.

This part is pretty simple; it's time to show how to do the other parts.
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Old 10-05-2007, 10:40 AM   #19
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recently figured out that it doesnt work for animations properly, to do that you'll have to use oinkerwinkles (is that how you spell it) animation transfer tools to copy existing animations to your model.

And in This Tutorial you'll see how to export skins.
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Oh, and wc3c wasn't dying back in 2007 and it isn't now. Our secret is simple: you can't kill the undead ... - Vexorian

We're definitely not going to make a G or a PG version of this. It's not PillowfightCraft. - Chris Metzen on the Warcraft Movie
Man, we're considered elitist all over the internet. This makes me feel nice and warm inside. - ghenjis
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Old 03-07-2008, 01:55 AM   #20
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I don't know if you still check this thread, but i'm having trouble when I click on "run script" it just opens a window that says choose file editor, is this where I need Dex script? If someone would please answer this I would be VERY grateful.

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Old 03-07-2008, 03:31 AM   #21
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i will always check this tutorial.

When you click on run script it opens a window, and from the window you have to navigate to where you have Dex' Script saved
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Old 03-07-2008, 01:05 PM   #22
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Ok, thank you very much.

+rep!
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Old 04-16-2008, 08:13 PM   #23
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Just wondering, what do I do when i'm in the menu for DeX Script? (Right after Run Script) I'm kinda new to modelling. Thanks to anyone who answers
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