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Old 06-26-2007, 10:36 PM   #16
SeruK
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Two posts and you didn't even mention hail! The youth of today...

Heil Fhrer B2M
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Old 06-27-2007, 02:35 AM   #17
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Sup?
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Old 06-27-2007, 07:17 PM   #18
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Hail!

Amazing. . .simply amazing. . .
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Old 06-27-2007, 11:12 PM   #19
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Lol... just lol. Nothing more to say. ^^ (well yes, of course i have thank you and im glad you like the models. :) )

And it's possible to reach enough fps to play fluently ... even with an animated sky (Far Z: 8200) here 3 ingame screenshots. (actually i didnt want to show them, but im bad at keeping secrets... moep...)
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File Type: jpg night2.jpg (458.3 KB, 66 views)
File Type: jpg day2.jpg (476.4 KB, 67 views)
File Type: jpg H3.jpg (574.3 KB, 73 views)
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Old 06-28-2007, 12:39 AM   #20
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Looks like a completly different game. :)
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Old 06-28-2007, 12:49 AM   #21
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Beautiful screens! The only thing I dislike B2M, is the contrast of the UI, otherwise awesome.

2-P, nice job on the screens, but B2M has you beat :P
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Old 06-30-2007, 10:31 PM   #23
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HAIL!!!!!!!!!!!!!
http://www.wc3campaigns.net/showthread.php?t=95076
http://www.wc3campaigns.net/showthre...654#post945654
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Old 06-30-2007, 10:50 PM   #24
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The last one hits me.


HAIL!
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Old 06-30-2007, 11:24 PM   #25
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awesome models =) ! (btw the placing of 4K sunflowers i a waste of time cause you could write a alg which would place them ^^ )
Hiel Hail Hierate mich xD Hi Hi !
in last screen you could try to mix some models with Transparent and blend FilterMode cause transparent looks too edgy =\

in whole very cool screens =) but i bet TOOooo laggy.
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Old 07-01-2007, 07:18 PM   #26
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Quote:
Originally Posted by ghenjis
Also, 2-P, did you put light models on the torches in the fort screen, or is that the model itself.
That's the model itself.

Quote:
Originally Posted by Toadcop
but i bet TOOooo laggy.
Like B清 already said, it's not that laggy. The difference to other models isn't so big like you might think.
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Old 07-01-2007, 07:25 PM   #27
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4k any model is going to cause even the best computers a bit of consternation.
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Old 07-01-2007, 07:29 PM   #28
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I disagree RDZ (lol rhyme).
My map is 64x64 (so far) and has over 10,000 b2m doodads of all different types and the minimum fps I've seen on it was 12 at the start and it usually is around 24-25... I have a pentium x or pentium 4 i forget
Only time it ever lags is in the WE when you look at the whole map with the camera angle level to the ground.
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Old 07-01-2007, 10:22 PM   #29
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For a second I thought the sunflowers one was a photo.
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