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Old 06-25-2006, 11:40 AM   #1
Chriz.
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Default Everwood Tree

Well this was made as a request from Zurg, but I figured it might be useful to other people. The model itself was ripped from an ingame gluescreen, it uses ingame textures, and I edited the model and animated it.

Also, when using as a replacement for normal trees, to get it to work you have to change varations to 1, took me a while to figure that out :P

Give credit to Chriz. if you use this model.
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Old 06-25-2006, 12:39 PM   #2
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The unwrapping of the trunk looks wierd!

Some roots would be nice, too...
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Old 06-25-2006, 12:49 PM   #3
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Hmm, the trunk does look a bit weird, maybe you should add more polys, even the normal trees have more polys on the trunks.
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Old 06-25-2006, 01:03 PM   #4
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Bah, I was just hoping I could get a resource out of this, didnt really expect to do much editing to the model. I guess I could try and Improve it.

The amount of polys in the trunk don't really matter, more would just be a waste as it is so small in game to begin with, but I can attempt to better UV map the trnk with the given texture.

Roots?
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Old 06-25-2006, 01:34 PM   #5
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Better? I made the stump and the broken end of the tree lok like it was chopped or something, and the UV now looks more like the rings of a tree.

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Old 06-25-2006, 01:41 PM   #6
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hmm, much better, although it would be better if you added more polys, this will do, jsut update the screenies in the first post and I'll approve it.
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Old 06-25-2006, 02:37 PM   #7
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There, all updated, and I even added a stand hit animation for when peons are harvesting. Enjoy!
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Old 06-25-2006, 02:41 PM   #8
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Cool.

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Old 06-26-2006, 04:28 AM   #9
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Quote:
Originally Posted by olofmoleman
even the normal trees have more polys on the trunks.

I didn't realize real trees used polys.


Nice tree, by the way.
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Old 06-26-2006, 02:30 PM   #10
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... It is a cool idea, but you know you could have bypassed reanimation and just sellotaped it onto the normal tree model?
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Old 06-26-2006, 04:59 PM   #11
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It was a request from somebody, so I figured why not do a good job instead of a half assed one?
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Old 06-26-2006, 05:07 PM   #12
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You could look at it that way.
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Old 08-15-2006, 02:28 AM   #13
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It don't works for me, in the editor it appears, but in game is only shadow...

Can you tell me what to do? Plz I really want to have this on my project
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Old 08-15-2006, 11:46 AM   #14
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Then you must be importing it wrong.
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Old 08-26-2006, 11:09 PM   #15
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It works ok in the editor, but in the game it is invisible. I use fog in the game, is that why? How do i fix this problem?
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