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Old 08-15-2004, 05:38 AM   #31
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Hmmm, I don't think the magic defense or defend abilities can be modified to deflect magic. For magic defense, the unit becomes immune to magic, so units with magic attacks won't be able to attack it in the first place, so no deflections. Then with defend, it only works for piercing attacks, and I don't think it allows you to change which type of attacks are deflected. So... :(
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Old 08-15-2004, 06:19 AM   #32
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Defend has some options about reflecing magic damage and magic damage taken n stuff. I havnt really looked into it tho.
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Old 08-15-2004, 06:23 AM   #33
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Actually, Rabbits Chickens and Racoons weren't even in the .mpq file. The frog was, but now all of them are in the Neutral Passive section, so you can place them instead of having to type in the path on a custom unit everytime.
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Old 08-15-2004, 06:33 AM   #34
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yeah, theres a couple of new triggers too!

Code:
Actions
    Unit - Order (Triggering unit) to damage area in 0.00 seconds of size 500.00 at (Center of (Playable map area)) for 100.00 using attack type Spells and damage type Normal.
    Unit - Order (Triggering unit) to damage (Triggering unit) for 500.00 using attack type Spells and damage type Normal.
    Unit - Decrease Level of Acid Bomb for (Triggering unit)
    Unit - Increase Level of Acid Bomb for (Triggering unit)
    Unit - Set Level of Acid Bomb for (Triggering unit) to 1
    Unit - Order (Damage source) to drop (Last created item) on (Center of (Playable map area))
    Unit - Order (Damage source) to drop (Last created item) in 1
    Unit - Order (Damage source) to drop (Last created item) on (Damage source)
    Unit - Remove All buffs from (Triggering unit)
    Unit - Remove All buffs considered Magic or physical from (Triggering unit) (Include expiration timers, Include auras)
    Unit - Remove Acid Bomb buff from (Triggering unit)
    Unit - Set (Damage source) acquisition range to 0.00
    Special Effect - Change (Last created lightning effect) color to 1.00 1.00 1.00 1.00
    Special Effect - Create a lightning effect <Empty String> (Center of (Playable map area)) (Center of (Playable map area))
    Special Effect - Destroy (Last created lightning effect)
    Special Effect - Move (Last created lightning effect) (Center of (Playable map area)) (Center of (Playable map area))
    Sound - Set the music list to Music, starting with song 0
    Sound - Set the music list to Music, starting with a random song
    Sound - Enable dawn and dusk sounds
    Sound - Use the Lordaeron Summer daytime ambient theme
    Sound - Use the Lordaeron Summer nighttime ambient theme
    Cinematic - Disable boundary tinting for (All players)
    Cinematic - Disable occlusion for (All players)
    Camera - Set a spacebar-point for Player 1 (Red) at (Center of (Playable map area))

These were just ones i havnt noticed before, i think one or two are already there, but some (like the lightning) are new!
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Old 08-15-2004, 12:53 PM   #35
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Quote:
Originally Posted by Dre
Be happy, it's a patch and not much companies would add units to patches or even release as much patches as Blizzard did. We're being spoiled actually.
Pff dre. If this had been Cavedog and Total Annihilation they would have been releasing a new unit every week!
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Old 08-15-2004, 01:54 PM   #36
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They dont give any xp if you kill those lavaspawns, so thats nasty already (why others why not lavaspawns?)
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Old 08-15-2004, 02:21 PM   #37
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Ok, Now for the important changes. The Changes in WE
[Taken Directly from a Blizzard post in the Battle.net forums]
---------------------------------------------------------------------------------

New triggers:

Special Effect - Create Lightning
Special Effect - Destroy Lightning
Special Effect - Move Lightning
Special Effect - Color Lightning
Unit - Drop Item on Point
Unit - Drop Item on Target
Unit - Drop Item in Slot
Unit - Damage Unit
Unit - Damage Point
Unit - Decrease Ability Level
Unit - Increase Ability Level
Unit - Set Ability Level
Unit - Inventory Capacity
Event Response - Damage Source
GetAbilityEffect (returns a filepath)
GetAbilitySound (returns a filepath)

New data fields have been added for many abilities.

New game constants:
Gameplay - Magic Immunes Resist Damage
Gameplay - Magic Immunes Resist Thorns
Gameplay - Magic Immunes Resist Leech
Gameplay - Magic Immunes Resist Ultimates
Gameplay - Cyclone Hides Unit
Gameplay - Dependencies Check Ability Data ID
Gameplay - Mass Teleport Clustering
Gameplay - Dark Summoning Clustering
Gameplay - Town Portal Clustering
Gameplay - Amulet Of Recall Clustering
Gameplay - Morphing Flyers Land At Closest Position
Gameplay - Morphing Disables Alternate Abilities
Gameplay - Invulnerable Summonables Take Dispel Damage
Gameplay - Construction Damage Refund Penalty
Gameplay - Upgrade Damage Refund Penalty
Gameplay - Allow Multiple Bounces Per Unit
Gameplay - Ensnare Checks Magic Immunity
Gameplay - Web Checks Magic Immunity
Gameplay - Illusions Get Attack Bonuses
Gameplay - Illusions Get Attack Speed Bonuses
Gameplay - Illusions Get Move Speed Bonuses
Gameplay - Illusions Get Defense Bonuses
Gameplay - Illusions Can Restore Life
Gameplay - Illusions Can Restore Mana
Gameplay - Illusions Bestow Auras
Gameplay - Illusions Are Autocast Targets
Gameplay - Invisible Units Bestow Auras
Gameplay - Polymorphed Units Bestow Auras
Gameplay - Burrowed Units Bestow Auras
Gameplay - Animate Dead Units Bestow Auras
Gameplay - Flying Heroes Bestow Auras
Gameplay - Move Speed Bonuses Stack
Gameplay - Drain Uses Etheral Bonus
Gameplay - Drain Transfers Life
Gameplay - Drain Transfers Mana
Gameplay - Drain Gives Bonus Life
Gameplay - Drain Gives Bonus Mana
Gameplay - Ethereal Damage Bonus Ally
Gameplay - Can Deactivate Avatar (NYI)
Gameplay - Can Deactivate Avenger Form (NYI)
Gameplay - Can Deactivate Barkskin (NYI)
Gameplay - Can Deactivate Bear Form (NYI)
Gameplay - Can Deactivate Bladestorm (NYI)
Gameplay - Can Deactivate Burrow (NYI)
Gameplay - Can Deactivate Call To Arms (NYI)
Gameplay - Can Deactivate Chemical Rage (NYI)
Gameplay - Can Deactivate Corporeal Form (NYI)
Gameplay - Can Deactivate Defend (NYI)
Gameplay - Can Deactivate Divine Shield
Gameplay - Can Deactivate Immolation (NYI)
Gameplay - Can Deactivate Mana Flare (NYI)
Gameplay - Can Deactivate Mana Shield (NYI)
Gameplay - Can Deactivate Metamorphosis (NYI)
Gameplay - Can Deactivate Raven Form (NYI)
Gameplay - Can Deactivate Robo Goblin (NYI)
Gameplay - Can Deactivate Stone Form (NYI)
Gameplay - Can Deactivate Submerge (NYI)
Gameplay - Can Deactivate Wind Walk (NYI)
Gameplay - Use Relative Upgrade Costs
Gameplay - Defend Can Deflect
Gameplay - Item Sale Creep Aggro Range
Gameplay - Unit Sale Creep Aggro Range
Gameplay - Abil Sale Creep Aggro Range

New Skin values:
Icon - Minimap Resource (Entangled)
Icon - Minimap Resource (Haunted)

New Unit fields:
Can Build On
Can Be Built On

New Ability fields:
Animation Name Levels
Animation Names (Level 2)
Animation Names (Level 3)
Animation Names (Level 4)
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Old 08-15-2004, 05:41 PM   #38
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does anyone have an updated listfile yet? I would like to have one.
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Old 08-16-2004, 03:10 AM   #39
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Did anyone checked if there is any hidden models, skins or icons again, maybe Blizzard is doing what they done with the Goblin Alchemist.
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Old 08-16-2004, 03:21 AM   #40
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Thus the whole reason i asked to see if anyone had an updated listfile. Seems people r catching on
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Old 08-16-2004, 02:33 PM   #41
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Anyone else think that the voice of the alchemists sounds really amature, like it was done by some kid somewhere?

He has the best model ever thouh! It's great, I love the idea of an imprisoned ogre with futuristic blinkers ^^
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Old 08-16-2004, 11:35 PM   #42
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If someone doesn't have the patch, but the units are there, it wouldn't work. THe same effect as if someone with RoC tried to play a TFT map. To get around this, extract the files from the MPQ and import them into the map. Then people can play it without the patch.

The Firelord is the single greatest gift Blizzard has ever given me! Finally, a fire elemental!

As for new Heroes in the tavern, three of the remaining slots are for instant resurrect of your Heroes. THe remaining slot, well, to quote Linkmaster, "Blizzard's a perfectionist; they wouldn't put one extra Hero in that spot."

Argh! Someone else has the same image that was stolen from Blizzard as their avatar! Well, without the word Moderator on the bottom. Oh well; the Firelord rules!

[edit] - Anyone ever notice that the frog and the rabbit use the same model? The frog just has a few parts alphad-out...

Last edited by Shimrra : 08-16-2004 at 11:42 PM.
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Old 08-17-2004, 12:41 AM   #43
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Wrong, I edited the frog to look like a rabbit a long time ago, they simply geoset merged the ears on to the frog

Forgive the sloppyness of this post, I've been drinking
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Old 08-17-2004, 12:49 AM   #44
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Actually, I think the Alchemist's sounds are fine. They're Blizzardish, but it's different, like every other unit in the game. I noticed that the Firelord's voice sounds like the Firebats from SC kinda.
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Old 08-17-2004, 04:11 AM   #45
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So, how long before this patch goes live on b.net?

btw, the quick reply button is broken.
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