wc3campaigns
WC3C Homepage - www.wc3c.netUser Control Panel (Requires Log-In)Engage in discussions with other users and join contests in the WC3C forums!Read one of our many tutorials, ranging in difficulty from beginner to advanced!Show off your artistic talents in the WC3C Gallery!Download quality models, textures, spells (vJASS/JASS), systems, and scripts!Download maps that have passed through our rigorous approval process!

Go Back   Wc3C.net > Warcraft III Modding > Hosted Projects > AMAI
User Name
Password
Register Rules Get Hosted! Chat Pastebin FAQ and Rules Members List Calendar



Reply
 
Thread Tools Search this Thread
Old 12-29-2010, 05:35 PM   #1
Sardius
User
 
Join Date: Aug 2002
Posts: 738

Sardius has little to show at this moment (8)

Default Is AMAI hard to adjust to utilize higher unit caps and new units?

Would it be hard to modify AMAI to adapt to changes from default melee game... Such as upping the food limit from 100 to 125 and raising upkeep to 60/100... Would AMAI automaticly adapt or would I manually have to change the scripts?

Also, how would AMAI handle new units/buildings?
Sardius is offline   Reply With Quote
Sponsored Links - Login to hide this ad!
Old 12-29-2010, 11:08 PM   #2
Strategy Master
Great Sage
 
Strategy Master's Avatar


Project Leader: AMAI
 
Join Date: Jun 2003
Posts: 711

Submissions (1)

Strategy Master has a spectacular aura about (77)Strategy Master has a spectacular aura about (77)Strategy Master has a spectacular aura about (77)

Default

The strategy scripts would need manual adjustment to know to build more units.

Cannot automatically handle new units and buildings. They have to have there codes assigned in a configuration file. Effecitivly so it knows the tech tree.
__________________
Strategy Master is offline   Reply With Quote
Old 12-30-2010, 05:07 PM   #3
Sardius
User
 
Join Date: Aug 2002
Posts: 738

Sardius has little to show at this moment (8)

Default

Would this be a lot of work for me to tweak this? I had a bit of experience in ai editing for the campaign AI scrips... But those are pretty basic scripts compared to even the default melee scripts...
Sardius is offline   Reply With Quote
Old 01-03-2011, 02:31 PM   #4
Strategy Master
Great Sage
 
Strategy Master's Avatar


Project Leader: AMAI
 
Join Date: Jun 2003
Posts: 711

Submissions (1)

Strategy Master has a spectacular aura about (77)Strategy Master has a spectacular aura about (77)Strategy Master has a spectacular aura about (77)

Default

Have a read through the developer manual http://www.hornes.pwp.blueyonder.co....ual/Manual.htm


Check out the Beginners tutorial for the basic strategy scripting

Then check out the campaign/Mod creation section for defining new units and food/upkeep limits.
__________________
Strategy Master is offline   Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off


All times are GMT. The time now is 02:35 PM.


Affiliates
The Hubb The JASS Vault Clan WEnW Campaign Creations Clan CBS GamesModding Flixreel Videos

Powered by vBulletin (Copyright ©2000 - 2019, Jelsoft Enterprises Ltd).
Hosted by www.OICcam.com
IT Support and Services provided by Executive IT Services