|11-25-2006, 12:33 PM||#1|
Dark & Ominous
Project Leader: LoC
Join Date: Apr 2006
Skinning Chainmail Tutorial
Skinning Chainmail Tutorial - Using Photoshop
In this tutorial I will take a starting-point in teaching you how to make (medieval) chainmail armor for WC3 textures.
Step 1: Workground
Open your skin in Photoshop (make sure it is a .TGA file).
Step 2: Area selection
Select the *Lasso Tool* in the tool menu , and outline the part of the skin you wish to have chainmail (It's a good idea to keep a limit of what you're skinning).
Notice, that while using the Lasso tool, you can hold down the *Alt* button (on your keyboard) to make straight selection outlines.
Step 3: Base Color
Make the selected part of the skin black using the *Brush Tool* .
Step 4: Grey Circles
Select the Brush tool and make it have a *Master Diameter* of 9 px.
Then select a grey color for the Brush Tool in the *Color Picker* (double click on the *set foreground color*).
Then make small circles like shown bellow (click once for each circle):
Step 5: Chains
Select the Brush tool and make it have a master diameter of 5 px.
Then use a black color for the Brush Tool, and make small black circles inside the larger grey circles like shown bellow.
Step 6: Shadows
Select the *Burn Tool* in the tool menu, and set the master diameter to 9 px, Range: to *Midtones* with an Exposure of 30%
(you can decide aswell).
Then make some shadows at the "fitting" areas of the skin.
Step 7: Hightlights
Select the *Dodge Tool* (right click on the Burn Tool) and adjust the settings to; Brush: 9 px, Range: Midtones and Exposure: 40%.
Then start making some midtones.
After that you can use the Range: Highlights with a Brush of 5 px and Exposure of 20% to add some more highlights over the midtones.
Evaluate the UW
Then you can Zoom out and look at the result (on the UW).
Notice, that there's no chain intersects, but that doesn't matter since such a small detail wouldn't be noticable ingame and it gives the desired look anyway. Besides you can't really see if there's intersects or not.
Here's how the technique looks like in game at default camera view (look at the Beastmasters' upper arm)
Comments and ideas for improval are most welcome.
Last edited by Archian : 12-20-2006 at 06:22 PM.
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|11-25-2006, 09:09 PM||#4|
Join Date: Jul 2006
nice work! I've took a screenshot and put it into the model and here's the rusult:__________________
With other words, pretty good!
Last edited by kebabmeat : 11-26-2006 at 08:55 AM.
|11-26-2006, 01:03 AM||#5|
Do I really need this? <-
Join Date: Feb 2006
I can't seem to see the attachment
|11-26-2006, 08:58 PM||#8|
Project Leader: WotTH
Join Date: Mar 2005
It's a deccent tutorial, it pretty much gets the desired look, but there are a few things. Chainmail intersects, the circles connect. See here. Also ingame you won't be able to notice any of this ingame. Maybe if you made the links bigger, upped the contrast a lot, and really defined the individual links it would be more visible ingame.__________________
|11-29-2006, 01:20 AM||#9|
Concept Art Moderator
Include an ingame screenshot to see how it looks there... but i personally think that chainmails are useless in warcraft, you can barely see what it is from a far distance (just my opinion)
|12-18-2006, 08:24 PM||#11|
I MUST BREAK YOU
Official Map Reviewer
From afar a bit useless I agree, but in cinematics and such it could prove very usefull
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