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Old 12-06-2007, 11:56 PM   #406
camel's_hump
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Quote:
Originally Posted by TDR
shiiiiiit I freakin forgot. I'll do it tomorrow night or saturday, I hope it's not that late :(

Tisn't, don't sweat ourself.
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Old 12-07-2007, 06:55 PM   #407
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Yes, don't sweat it TDR, we just appreciate your help.

The animation continues... took a lot of adjustment and fiddling to get the rigging of the mesh to look decent, but I think I managed.

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Old 12-07-2007, 08:25 PM   #408
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It's great to see my lil' model animated and skinned. IT'S ALIVE MWAHAHAHA

Great job Chriz. .
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Old 12-07-2007, 08:58 PM   #409
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Old 12-07-2007, 10:35 PM   #410
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I love it. Only thing might be he runs kinda bouncy with huge houlderpads.
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Old 12-08-2007, 12:00 AM   #411
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Old 12-08-2007, 01:59 AM   #412
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That looks great, particle effects look nice.
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Old 12-08-2007, 04:12 AM   #413
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Oh and Chriz said to post my progress on the Skirmisher here. So tadaa.
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Old 12-09-2007, 02:41 AM   #414
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Chriz, I think you could make the particles be in the model's space, because when it walks the particles will fly away like a ribbon emitter.

Other than that, great animations!

Xatoga: you know what I think the skirmisher need, right?
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Old 12-09-2007, 02:53 AM   #415
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What do you mean, Mc?
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Old 12-09-2007, 03:09 AM   #416
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Ehm, at the modifier panel select the particles, check the "Particle is in model's space" thing near the end. And then see how particles react. It's not necessary and might look somewhat worse too, but check anyways.
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Old 12-09-2007, 02:34 PM   #417
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Looks perfect, thanks for the tip.

Attack 2 with fixed particles. Going back to attack one to fix it, it looks like crap.



EDIT: There, fiddled with legs and timing on attack one.



On to...spells. Unfortunately this guy needs 3, blech.
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Old 12-09-2007, 09:45 PM   #418
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Update: Spell Throw



I really like this one.
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Old 12-10-2007, 12:32 AM   #419
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For some reason he looks cute when throwing his maul >.<. Good to see my hint was useful.
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Old 12-10-2007, 12:56 AM   #420
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Cute in a bad way?
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