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#31 |
User
Join Date: Feb 2006
Posts: 31
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![]() The best part of this map is that it has a well-defined theme that he has kept to very well.
__________________It's really something that stands out. I'm very impressed. |
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#32 |
Santa Wyvvy!
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![]() Well if it was not a random view today I would never know that you have ONLY JUST put this map here, KK ;-)
__________________Yay... it was a few days' enjoy for me, it was too hard for a non-skilled player like me ^_^ At a certain point I always went to find the tentacle myself 'cause the camera changed right at that moment~~ See now that your map is accepted, grats to u *** |
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#34 |
The king
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![]() Thank you so much for your feedback and for the approval!
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#36 |
Obscurity, the Art
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![]() Well, albeit I really didn't enjoy it --
__________________(The camera angles killed me more often than anything else, it's the reason I hate the old Resident Evils) I cannot deny it is a well made map. Well done, King. |
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#37 |
User
Join Date: Mar 2004
Posts: 731
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![]() This game kicks ass, i've always contemplated making a game with similar camera angles, its fun and the books you find add nice storyline, but its very difficult.
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#38 |
User
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![]() Nice map, though it's a little hard but I enjoy playing it.. but there is a place in the map where all the doodads and units become invisible.. don't know why, or maybe it's just because of my computer. It was when I pass through the skeleton archers, before facing the skeleton warrior at the entrance of the cave. I just thought that you might need to know but you've done a nice job, keep it up!!
Last edited by BlackFilter : 08-07-2006 at 01:41 PM. |
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#39 |
The king
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![]() Hmm... I've never encoutered anything like that before.
__________________Does that happen everytime you play? Could you take a screenshot of it? |
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#40 |
I love you all.
Join Date: May 2003
Posts: 1,915
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![]() The reason I love this map is. I loved resident evil 2 when I played it. The sounds, the terrain.
__________________The reason I hate this map is. I made the same book system for SoV, back in 2004, so It wont be unique now ![]() |
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#41 | |
User
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![]() Quote:
It happens to me 2 times in a row, after that it doesn't happen again, and I was not able to take a screenshot of it. I've tried to take one but it does not happen again. ![]() Maybe you could just ignored what I've said earlier, can't show evidence about what I've said anyway... I am looking forward for your new projects Last edited by BlackFilter : 08-07-2006 at 10:44 PM. |
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#42 |
Robie williams ROFL
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![]() Very nice map, No critisim except that you should return the Saving vail Incase someone couldn't save due to delay,lag,etc..
__________________Also can you make a Season 2007 in your cinematic series? Personally it Rocked. |
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#43 |
The king
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![]() Well, I'm not sure it's possible to detect player saving game. You have your 5 seconds, which should be enough to hit F6.
__________________And I'm working (slowly, sigh) on Tournament 2006. |
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#44 |
Santa Wyvvy!
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![]() Hello ^^
__________________Always wondered why it's like that I thought that you must wrote some really really hard triggers or jass What happens after 5 seconds? Maybe nothing, just horrifying you ^^ |
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#45 |
The king
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![]() No, it's quite simple:
__________________After the 5 seconds (and at map initialization too) a descriptinon of a quest, which is never used in game, is changed to a text which is very long (I think 513 or 1025 characters) When you throw a bottle in the sea, the description is changed to nothing. Why you ask? Such a long description of a quest will corrupt any savegame you make. At least that was true when I released the first version, several patches ago. |
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