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Old 09-12-2006, 10:10 PM   #106
Turkey_Slayer
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Where's Tim and why is he being fat? I want a new Pirates that is less buggy.
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Old 09-12-2006, 10:33 PM   #107
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I guess if I optimized the fixed up version I currently have and upload it that would be ok?
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Zoom (requires log in)Wc3 map optimizer 5.0
Someone should fix .wav sound in this thing.
Zoom (requires log in)JassHelper 0.A.2.A
Turns your simple code into something that is complicated enough to work.
Faster != more useful
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Old 10-06-2006, 07:44 AM   #108
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Yeah that would be fine, I wont have free time to finish Pirates until Christmas.
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Old 01-15-2007, 02:23 AM   #109
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In game its wierd with that termite crew thing dont termites eat wood?
Other then that it ROCKS
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Old 01-21-2007, 12:19 PM   #110
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I like the map very much. I played it with a friend and we had a lot of fun. But you should change the Far Z of the Cam and the Attack Angle that you can see the other sheeps. It isn't the biggest Project but it is very cool . Thanks for making this map.
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Old 07-02-2007, 09:35 PM   #111
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whoa, i just played your map yesterday, and i gottahand it to you, its one of the funnest and most uniqe map ive played yet, i especaly like your movement system and how the fireing works

oh, i have a question.. do you mind if i take your movement concept and use it for one of my maps in makeing? course ill give you credits
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Old 07-03-2007, 07:52 PM   #112
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I played your map 4 times today. Terrific. Only thing that was a bit unpleasent is that you cant choose your ship to begin with.
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Old 07-04-2007, 07:29 AM   #113
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Quote:
Originally Posted by psiblade94122
oh, i have a question.. do you mind if i take your movement concept and use it for one of my maps in makeing? course ill give you credits

If you do not clone the game's concept, and do not copy the code, I'm cool with it.

Quote:
Originally Posted by EvilShade
Only thing that was a bit unpleasent is that you cant choose your ship to begin with.

I wanted the ship to be random so that the game would be fast. If you had a choice, it would mean an additional 10 seconds of down-time. Anyway the ships are all the same so it was just a last minute throw in. Until the final version, the ships were all the same model even!

Thanks for playing!
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Old 07-19-2007, 01:34 AM   #114
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lol i have yet to look inside the map, im only takeing the concept of you always moveing forward and turning your ship with your command
(because my map reqires alot of periotic events, i split one bit trigger into 5 all shooting 1miliseconds after the previous one, 2 of them are for slideing the bullets and your hero, another for slideing your bases <they orbit around the center of the map> another to check the buffs for triggered abils, and finaly a conter for rapid bullet creation and things of that source)
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Old 01-11-2009, 12:29 AM   #115
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The basic concept is very nice... but it needs some more gameplay improvement because that is very repetitive. I tested in lan and we enjoy during 1 game, but there is no point to play an other one.
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Old 05-23-2009, 07:23 PM   #116
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Quote:
Originally Posted by abriko
The basic concept is very nice... but it needs some more gameplay improvement because that is very repetitive.
I doubt it will be updated atm. But it is a good map, but you also get tired of playing it over and over again.

I like the feature there you can crash on rocks.
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