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Old 03-13-2009, 03:53 AM   #16
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Rawr, edited the proportions and the texture, if this works better I'll update the first post.
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Old 03-13-2009, 04:08 AM   #17
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i like this one a lot more ;)
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Old 03-13-2009, 11:21 AM   #18
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Does look much better.
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Old 03-13-2009, 12:23 PM   #19
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The new version looks awesome.
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Old 03-13-2009, 01:07 PM   #20
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If only these models had low-enough filesizes that they may be practically usable.
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Old 03-13-2009, 01:21 PM   #21
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You can squish the model and compress the texture with the appropriate tools :P
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Old 03-13-2009, 01:31 PM   #22
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hmm ...
I think the cloak does need some improvements still ...dunno ..

blah ..i miss the appropriate english words ...so sorry if the next paragraph sounds a little strange ...

but it looks strange how the cloak is stickied to the chest/front of the archer ...
It should be somehow attached to it ...with a clasp or something like that...

Because if it isnt stickied somehow it 'should' directly align to the neck...

Most real cloaks arent "merged" at the "front" aswell ..they have to ends most of the time, which you can band together ...but i think your cloak should be ok when you stick it with a/some clasp(s) to the front ..


And maybe it could need some bonus shading aswell ... lets see what the others have to say ...
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Old 03-14-2009, 12:13 AM   #23
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The most recently posted version is definitely good enough to be database-worthy now.

Still some small comments, though. His chin is really pointy, too pointy. Round the highlights out around the middle of the chin if you would. I think the cloak looks much better all things considered. His crotch has some strange angles to it. It's like his inner thighs are epic ripped compared to the rest of his legs.
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but it looks strange how the cloak is stickied to the chest/front of the archer ...
It should be somehow attached to it ...with a clasp or something like that...
Remember, WC3. A clasp would be utterly invisible in-game.
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Old 03-14-2009, 02:55 AM   #24
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Updated!
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Old 03-14-2009, 11:16 AM   #25
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My only beef is that his bow appears to be positioned wrongly. In the walk sequence, it looks awkward and goes through his leg quite a lot. The real archer model has the bow angled slightly?
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Old 03-14-2009, 12:09 PM   #26
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It shouldn't be doing that ingame, the angle of the bow is bugged in Magos though.
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Old 03-14-2009, 12:37 PM   #27
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Grumble grumble approved.
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Old 03-14-2009, 01:14 PM   #28
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Rawr, just checked it ingame again to be sure. The bow definitely doesn't go through his leg ingame so it's just another Magos bug :P

Thanks for the approve though :)
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Old 03-14-2009, 01:26 PM   #29
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I was just a little confused because that bug does not manifest itself in Magos' for the original archer and her animations.
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Old 03-14-2009, 01:41 PM   #30
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That's right, it doesn't bug for Sylvanas either, the bug only happens for Shandris, which is the model I applied the mesh to for the non-hero archer. You can check it out in Magos, Shandris' bow bugs out, yet none of the other archer-type models (Archer, HE Archer, Sylvanas, EvilSylvanas) experience the same problem.
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