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Old 01-25-2008, 06:38 PM   #1
Nasrudin
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Default Warcraft western stuff

So I felt like doing some useless model once again. I'm trying to make a western villain version of the bloodmage; except I can't seems to get anything right. The head is pretty much done, but more than an ebul banker\ore baron, he looks like a mad doctor or undertaker. And that's not good. Not at all.
If you manage to understand what's wrong with it, advices are appreciated.


Edit: Might aswell start a little gallery here.

Editt: I take inspiration mostly from this little website. http://oldwest.witchhunter.net/
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File Type: jpg old_west_undertaker_1.jpg (26.4 KB, 125 views)
File Type: jpg Bhead.jpg (31.8 KB, 104 views)
File Type: jpg Bbody.jpg (34.3 KB, 110 views)
File Type: jpg ss0307.jpg (22.3 KB, 65 views)
File Type: jpg ss0308.jpg (11.9 KB, 89 views)
File Type: jpg ss0305.jpg (11.0 KB, 84 views)
File Type: jpg ss0306.jpg (11.1 KB, 81 views)

Last edited by Nasrudin : 01-28-2008 at 12:50 PM.
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Old 01-26-2008, 01:20 AM   #2
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hmm... i reckon the lenses are too far apart and too high up on his face, thats what makes em look more like goggles than those swanky little glasses the other guy has
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Old 01-26-2008, 11:28 AM   #3
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Good point, that, along with the hat, is one of the main issues.
Better now?
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Old 01-26-2008, 11:54 AM   #4
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yup much better

still needs something though, i think it might be his hat - it appears to be only just sitting on top of his head.
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Old 01-26-2008, 12:11 PM   #5
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i likeit but the first time i saw the colors it looked like a penguin to me <_< after a few moments i did see it ^_^
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Old 01-26-2008, 12:12 PM   #6
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Well, yes, unfortunately there are a lot of things that would get in the way if it was lower: ears, eyebrows, hairs, forehead.

But feel free to take a look yourself.
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Old 01-26-2008, 02:23 PM   #7
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damn, i see your point... only tinkering with the BM head could fix it. oh, i just noticed the irises are upside down on the texture

nice anims btw, i lol'd at the 1st one
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Old 01-26-2008, 05:51 PM   #8
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I still have a couple of ideas for the head, but for now I have to rewrap the whole body; three cheers for corrupt files and losing one hour and half of work! ^____^
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Old 01-27-2008, 01:30 PM   #9
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u should edit his face, he looks too much like the bm right now.
(especially his eyebrows)
and the hat textur is very blurry and not really fitting to the hat.

also, i might be wrong, the proportions look wrong, especially the shoulders i think.


my gf says that in her opinion the head and the hands are too big aswell.


the walk anim pwns!
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Old 01-27-2008, 06:39 PM   #10
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Nasrudin, try putting everything on the wrap, don't use the pant texture for his boots, hat etc. This way, it'll look way better. I especially like the concept you're using, if you manage to pull it off, it'll be awesome.
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Old 01-28-2008, 12:45 PM   #11
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But the body is not unwrapped yet, I'm still busy with making new bones and assigning them to the mesh. Not to mention, I don't have a texture for most of it. I leave the unwrap for last usually.
Buuuuuuut, to be honest I am bored of it already.
I'll get back to work in a day or two.


However, if you want to see something new, look at the first post.
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Old 01-29-2008, 11:33 PM   #12
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shouldnt u first unwrapp and then split the model to animate it? this way you would have less edges (well, where two unwrapped faces connect one of their sides, huh, very bad english -.-')
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Old 01-30-2008, 12:25 AM   #13
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Make the lenses bigger.
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Old 02-08-2008, 08:00 PM   #14
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Well, I toyed with it a bit more.

Walk animation:
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The cape actually react to the air when he moves. It's not tied to the leg matrices anymore.

Stand:

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And then I got bored.
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Old 02-14-2008, 08:32 PM   #15
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Oh shit, I didn't see this! I have to say, it looks really awesome.
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