11062005, 07:09 PM  #1 
User
Join Date: Nov 2005
Posts: 3

Unit Damage Calculation
Ever wondered how the damage of the units are calculated? It might look hard for beginners, but in fact it's a very easy formula:
Let's say we take a Rifleman. He deals, without upgrades, 1824 damage, let's call it AB, A=18 and B=24. To calculate A, you have to do the following: A= Damage base + damage number of dice. If you look in the Warcraft 3 editor you'll see the following: Combat  Attack 1  Damage base (for ease I'll call it DB): 16 Combat  Attack 1  Damage number of dice (DnoD): 2 Combat  Attack 1  Damage sides per die (DspD): 4 This is how "A" is calculated: A= Db+DnoD = 16 + 2 = 18 damage To calculate "B", you have to do this: B= Db+DnoD x Dspd; DnoD x DspD means 2 x 4 = 8, and remember the Db is NOT 18 but 16, so "B" will become: 16 + 8 = 24. There you have it, the way how to calculate damage, oh and if you want to have units deal damage like 4040 or 5050, whatever, enter this: Db= 39 Dnof= 1 Dspd= 1, this will mean "A"= 39+1, and B= 39+1x1 = 4040  BoterhaM Last edited by BoterhaM : 04282008 at 12:23 PM. 
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02102006, 09:54 AM  #2 
Banned

Could prove useful for people who never played D&D RPGs.

02102006, 01:02 PM  #3 
User
Join Date: Jan 2006
Posts: 9

wow i really needed this

04062006, 12:35 AM  #4 
Moderator
RP Section Moderator

It would be easier to use singleletter variables then series, because my opinion, it looks strange.
__________________But, it's a simple tutorial. I used to get confused on how the damage works all the time. AND I still do. T.T Last edited by Ignitedstar : 04062006 at 12:37 AM. 
04062006, 09:01 PM  #5 
Death Metal Artist

I never though it would be issue for someone. Maybe because pnp rpgs have always been familiar to me and thus this dice thingie feels familiar :) But it's always good that things are written down.
__________________Only thing is that (what was already said) use single letter variables here. 
04182006, 06:22 AM  #6 
User

Excellent Tut!! I really needed this, thanks alot (+rep) the only problem is the DnsP and all that; it gets confusing...
__________________ 
04182006, 11:30 AM  #7  
Two Blue

Quote:
Think of it this way... You have a base damage of 10. You roll 1 die that has 6 sides. (a single dice is a die) The damage will be 1116, because 1 is the lowest a dice goas, 10 becomes 11. 6 is the max the dice can go, so 10 + 6 = 16. 

04232006, 06:46 AM  #8 
Moderator
RP Section Moderator

Earth Fury, lemme try:
__________________Okay... Damage Base = 33 Damage Number of Dice = 2 Damage Sides per Dice = 6 This is what I'm gonna call a unit's attack damage: X  Y damage (Ex: 14  17 damage) X would be: Damage Base + Damage Number of Dice = X, or 33 + 2 = X 35 = X Then Y would be: Damage Base + (Damage Number of Dice x Damage Sides per Dice) = Y, or 33 + (2 x 6) = Y 45 = Y So then, my unit's attack damage would be 3545? 
04232006, 08:03 AM  #9 
User

No, I meant it gets confusing, the words not the formula; I mean, why didn't you just use the words instead 0_o oh well its only confusing imo
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03252007, 05:18 AM  #10 
User
Join Date: Mar 2007
Posts: 11

But what about splash damage? This doesnt explain about the area of which a unit is hit in splash attacks.

03252007, 01:18 PM  #11 
Bullseye
Join Date: Jan 2006
Posts: 977

splash damage is self explanatory.
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08232007, 09:13 AM  #13 
User

Thanks, I found this guide very helpful. I never understood what the damage dice was used for before I read this.
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12302007, 07:49 AM  #14 
User
Join Date: Dec 2007
Posts: 2

thanks for the tip

03202008, 09:15 PM  #15 
User
Join Date: Feb 2008
Posts: 1

how do you make a unit do 11 damage then??

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