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Old 11-11-2006, 05:36 AM   #1
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Default How to Change the Hero XP Bar

How to Change the Hero XP Bar
by Orc_Tamer

Basic Information:
This tutorial will show you and explain how to change your interface of your game by changing the XP bar for your hero. Making your map unique and very nice.

Tools Required:
-Photohop or Gimp (or any program that can save/load .tga)
-Magos' Model Editor Link


Step 1:

Open up Magos' Model Editor and go to Windows >> MPQ Browser. Then go on File >>War3.mpq. After that go on UI>Feedback>XpBar>human-bigbar-fill.blp (As shown below)


Click image for larger version

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(This is what it should look like)
Click image for larger version

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ID:	15891

Step 2: Once you open that file up go on Windows > Texture Manager. Find the texture and right click it and export it to your desktop with the .tga extension. (As shown below)

Click image for larger version

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Step 3: Open it up on Photoshop or Gimp (Either one) for this tutorial I'm going to use Photoshop. Select all of it and delete all the space so its all white now change it to any color you want. Now go on the layer's options and add these settings.

Click image for larger version

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ID:	15892
(This is what I ended up with)
Click image for larger version

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ID:	15893

Step 3: Save it as .tga and reopen it on Magos' Model Editor and do the same thing as Step 2 but instead of saving it as .tga save it as .blp. Now open up your Warcraft III Map so we can import it.

Step 4: Go on Import Manage (F12). Import your new xp bar and now your file. The Full Path is "war3mapImported\human-bigbar-fill.blp" and change it to "UI\Feedback\XpBar\human-bigbar-fill.blp" (Important)
(As shown below)
Click image for larger version

Name:	step6.png
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ID:	15895

Step 5: Close World Editor (Save your map) and reopen it, now test your map. Your hero's xp bar should end up having a different color.
(As shown below)
Click image for larger version

Name:	step7.png
Views:	1657
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ID:	15896

That's It. Have fun making your own XP bar. :)
-Orc_Tamer



(Here are the files I used for this tutorial)
Attached Files
File Type: blp human-bigbar-fill.blp (9.2 KB, 201 views)
File Type: w3x Tutorial.w3x (13.7 KB, 114 views)
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Last edited by PitzerMike : 11-16-2006 at 05:38 PM.
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Old 11-11-2006, 06:14 AM   #2
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Hey, that's really cool! I should do that! Nice!

Would it be possible to add a gradient mixture so that it appears something to this extent?

EX: lllllllllllllllllllllllllll

Just... Not exactly in the rainbow like fashion.
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Old 11-11-2006, 06:32 AM   #3
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Quote:
Originally Posted by Ignitedstar
Hey, that's really cool! I should do that! Nice!

Would it be possible to add a gradient mixture so that it appears something to this extent?

EX: lllllllllllllllllllllllllll

Just... Not exactly in the rainbow like fashion.

I don't know actually I haven't experimented with this that much
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Old 11-11-2006, 01:35 PM   #4
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Problem is that you color will always be mixed with purple
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Old 11-15-2006, 10:35 PM   #5
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Looking good.
If you attached the images to your post instead of linking to offsite-sources, I could approve it.
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Old 11-16-2006, 03:25 AM   #6
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Quote:
Originally Posted by PitzerMike
Looking good.
If you attached the images to your post instead of linking to offsite-sources, I could approve it.

ok.. I attached them
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Old 11-16-2006, 05:40 PM   #7
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Good, I approve.
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Old 11-17-2006, 03:28 AM   #8
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Quote:
Originally Posted by Ignitedstar
Hey, that's really cool! I should do that! Nice!

Would it be possible to add a gradient mixture so that it appears something to this extent?

EX: lllllllllllllllllllllllllll

Just... Not exactly in the rainbow like fashion.

Well, your post inspired me. I'm not really much of an artist, but I came up with this:


EDIT: If you're using Photoshop, disable the Green channel to see the result as it would appear in Warcraft.

Last edited by The-Cata : 11-18-2006 at 02:06 AM.
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Old 11-17-2006, 09:36 AM   #9
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Nice, could be fun to use.
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Old 11-17-2006, 11:04 AM   #10
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I came up with this (I personally love it )
Ingame it looks better.
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Old 11-17-2006, 04:31 PM   #11
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This is actually a very new and cool feature. Maybe for frost themed maps, a nice ice texture could be thrown onto the bar, or a dusty color for barrens. The possibilities are endless.
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Old 11-17-2006, 04:41 PM   #12
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Not really. The purple additive plane is still thrown on the bar. So if you want an orange or a green, you'll first have to find out how to modify that too.

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Old 11-18-2006, 04:06 AM   #13
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Quote:
Originally Posted by Daelin
Not really. The purple additive plane is still thrown on the bar. So if you want an orange or a green, you'll first have to find out how to modify that too.

~Daelin

Do you think the "purple" color is from the model they use for the interface?
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Old 11-18-2006, 07:52 AM   #14
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It surely has a skin somewhere, because that purple couldn't have come from nowhere. Or it could be a white additive material with modified tinting color. Mike is more specialised into interface elements. Maybe he can help you...

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Old 11-18-2006, 06:47 PM   #15
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My idea would be using a filter with exact the same color as substractive.
Do you think that would work?
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