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Old 03-24-2006, 02:00 AM   #16
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Quote:
Originally Posted by Whitehorn
It's lame efficiency.

Why don't you use 'a user types -Iseedeadpeople' as the event?
Same mistake I made in fact, a while back...

Anyways not a bad tutorial. But I think there's some sort of file like cheats.j (not the actual name but you get the idea) that you can just import over to totally annhiliate cheats... I'm not sure exactly where this is located or anything though... I just remember it being mentioned.
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Old 03-24-2006, 07:03 PM   #17
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As mentioned previously, that no longer works.
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Old 03-29-2006, 01:08 AM   #18
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Yep Thanks for the -whosyourdaddy killing ...

good job
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Old 04-25-2006, 09:41 PM   #19
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Default cheats

one time i some how i dont know how diable cheats without even doing anything
when i was testing a map i wanted to use a cheat but it didnt work it said the cheat enabled but it didnt work the cheat was "whosyourdaddy"
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Old 06-06-2006, 08:14 AM   #20
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cant you just extract the text file with the cheats(cant remember what its called but i know its there and iv seen it), open it with mpq, edit it, delete the top section(the cheats) then import it in your game to overide the original cheat txt?
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Old 11-16-2006, 03:55 PM   #21
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Question

Quote:
Originally Posted by SomeGuy333
Anti-Cheat tutorial
1. - Beating Iseedeadpeople cheat
2. - Beating Whosyourdaddy cheat
3. - Beating Greedisgood cheat



If you know any other ways to anti-cheat in single player maps please share them and they will be added.


1. Beating the Iseedeadpeople cheat
This is the simplest one to get beat.
Simply make a trigger in game that has an event, Periodic timer, somewhere less than 2 seconds. The actions you want are in the visibility category, "Visibility - Enabled black mask" and "Visibility - Enable fog of war".
Trigger:
anti see all
Collapse Events
Time - Every 0.10 seconds of game time
Collapse Conditions
Collapse Or - Any (Conditions) are true
Collapse Conditions
(Fog of war is enabled) Equal to False
(Black mask is enabled) Equal to False
Collapse Actions
Visibility - Enable fog of war
Visibility - Enable black mask

2. Beating Whosyourdaddy
This one will require a few triggers and some unused space on your map. You need to pick a corner of your map that no one will be able to get to and 2 dummy units. The first unit will be, lets say a guard tower, set it's attack to 5 and give it a low cooldown, invulnerability and spell immunity. The second unit will have spell immunity and 100 hp and 100-hp regeneration always. You need to place both units near each other out of reach, the tower will belong to neutral passive and the second unit will belong to neutral hostile. this is where we implement the triggers. first trigger will need to give the tower to a user's slot that isn't being used at the moment. The trigger then will give the tower to the unused user slot. Create a trigger with Specific unit event "Neutral hostile's unit dies" and action "custom script: call EndGame( false )"

This works because units owned by a user player slot are affected by the Whosyourdaddy cheat, once someone enters the cheat their unit will do more damage and the neutral hostile's unit will die.

sample triggers are below.
Trigger:
end game
Collapse Events
Unit - Footman 0007 <gen> Dies
Conditions
Collapse Actions
Custom script: call EndGame( false ) // this ends the game for all players hiding the score screen
Trigger:
give tower to a user slot not filled by a person
Collapse Events
Map initialization
Conditions
Collapse Actions
Collapse For each (Integer A) from 1 to 12, do (Actions)
Collapse Loop - Actions
Collapse If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Collapse If - Conditions
((Player((Integer A))) controller) Equal to User
((Player((Integer A))) slot status) Not equal to Is playing
Collapse Then - Actions
Unit - Change ownership of Guard Tower 0000 <gen> to (Player((Integer A))) and Change color
Skip remaining actions
Else - Actions

why give the tower to a unused player slot? so that they dont see it. that will leave them unknowning as to why they lost.

3. - Beating GreedisGood cheat, by AgentPaper
what this does is it checks every second how much a player's gold has increase, if they increase way to fast then it will change their gold back to what it was before. The value of X should be a number that is unattainable in 1 second of game play.
Trigger:
AntiGreed1
Collapse Events
Time - Every 0.10 seconds of game time
Conditions
Collapse Actions
Collapse Player Group - Pick every player in (All players) and do (Actions)
Collapse Loop - Actions
Set Value2[(Player number of (Picked player))] = ((Player((Player number of (Picked player)))) Current gold)
Collapse If (All Conditions are True) then do (Then Actions) else do (Else Actions)
Collapse If - Conditions
(Value1[(Player number of (Picked player))] - Value2[(Player number of (Picked player))]) Greater than or equal to (5000 + 0)
Collapse Then - Actions
Player - Set (Player((Player number of (Picked player)))) Current gold to Value1[(Player number of (Picked player))]
Game - Display to (All players) for 30.00 seconds the text: ((Name of (Player((Player number of (Picked player))))) + has tried to cheat!)
Collapse Else - Actions
Set Value2[(Integer A)] = ((Player((Integer A))) Current gold)

3.1 - Second way to beat Greedisgood
Because greedisgood give gold to all players/computer all you need is a empty player slot that has no chance of ever getting gold. have a trigger event from that player/computer having greater then or equal to X amount of gold and have whatever actions you want.
WHo told you this?Cheats can't be beaten.O I know.You've asked the Cheat Busters about this.I always wondered if a cheat can be blocked.
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Old 11-17-2006, 03:05 AM   #22
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I thought bumping 4 months wasn't allowed? Anyways, there are only some that can be blocked R-ini.
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Old 11-26-2006, 06:26 AM   #23
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Do an anti-warpten... Order a building not owned by anyone to train 7 units with super long build time, that way you can detect if someone uses warpten. anti-there is no spoon, when a unit casts a spell, store the amount of mana into game cache, wait until if finishes and check if it didn't change.

But you shouldn't do that, people love to cheat. You can't take it away from us!!!

Last edited by Toink : 11-26-2006 at 06:29 AM.
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Old 01-10-2007, 04:28 PM   #24
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can't you just import an empty cheat.j into the map?
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Old 01-10-2007, 04:30 PM   #25
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That used to work, but I heard it doesn't any more.
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Old 01-16-2007, 03:26 AM   #26
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Well, here's a trigger that beats: strengthandhonor. This will defeat the player if he has no units (For campaign or RPG) and the other will defeat the player if he has no structures (For melee).

For no units:
Quote:
SaH Units
Events
Time - Every 0.10 seconds of game time
Conditions
(Count non-structure units controlled by Player 1 (Red) (Exclude incomplete units)) Equal to 0
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!

For no Structures
Quote:
SaH Structures
Events
Time - Every 0.10 seconds of game time
Conditions
(Count structures controlled by Player 1 (Red) (Exclude incomplete structures)) Equal to 0
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!

Well, if the hero or structure dies, the player will probably be defeated before he types the message. If there is a faster way than doing this, then share it. This is just basic.
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Hidden information:
Quote:
Thanatos Arena Progress:
Heroes: |||||||||| 100%
Abilities: |||||||||| 50%
Items: |||||||||| 30%
Terrian: |||||||||| 50%
Triggers: |||||||||| 40%
Completion: |||||||||| 70%


Hidden information:
Quote:
Dark Labyrinth Progress:

Heroes: |||||||||| 100%
Abilities: |||||||||| 50%
Items: |||||||||| 30%
Terrian: |||||||||| 70%
Triggers: |||||||||| 80%
Completion: |||||||||| 50%



Go to Clan CBS Forums and look in my thread: Thanatos Arena for more information about the map.

Last edited by Thanatos_820 : 01-16-2007 at 03:28 AM.
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Old 01-30-2007, 08:07 AM   #27
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An easier way to counter whosyourdaddy is knowing that the cheat only affects the player controlled unit, not the player controlled allied units (through the game-give control of player #'s units to player #)or any other units, so you can use that.
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Old 04-14-2007, 03:35 AM   #28
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Just a thought: Cheats that 'toggle' can be deactivated (or activated) by a call to
Collapse JASS:
call Cheat("whosyourdaddy")

This should also work for iseedeadpeople, warpten etc..
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Old 05-08-2007, 05:51 AM   #29
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I don't relly get the 2nd one too well, sort of, but not well. And are you supposed to make the 2nd unit with negitive 100 hp regen? or is that a typo? Is this supposed to make the game end if they type the cheat? or does it just make them loose when they type it?

Last edited by Nazra7 : 05-08-2007 at 05:52 AM.
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Old 06-24-2007, 04:56 PM   #30
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this thread surely gave me a good laugh :D
try this one (game - set map flag):
Game - Set Cheats to Off
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