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Old 01-16-2007, 11:36 PM   #1
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Default terrain difficulties

Please move if this is in the wrong section.

Basically, my map has a custom model in it, where there's a castle ledge, and units can go on/off it and attack ranged, etc. However, I noticed that they "miss" a lot when they're attacking "higher" terrained units. I guess Warcraft III calculates this because the units are just "in" another unit, so they aren't higher than the other units.

Is there anyway I can adjust this? Thanks for any help
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Old 01-16-2007, 11:56 PM   #2
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Go to Gameplay Constants and adjust "Combat - Chance to miss (moving or high ground)" for to be 0.

Then create your own system for missing attacks on higher ground which considers units on top of destructables.

Last edited by shadow1500 : 01-16-2007 at 11:58 PM.
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