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Old 09-24-2008, 05:22 PM   #16
Blubb-Tec
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bump again, with version 1.2c out, the 1.2b testmap wasn't working(if you implemented the system however, it was), and the camera-lock now also works when you hit ctrl+c.
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Old 09-24-2008, 06:42 PM   #17
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I'll play with it when the chance arises, though I honestly doubt that'll be soon. :<
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Old 09-26-2008, 02:55 PM   #18
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Since I had the opportunity to do a lot of mp testing with real players over the last few days, I was able to find some more bugs, which lead to heroes being given to multiple players, or players not getting heroes at all when doing the -rmk mode.
Thus, here is, yet again, a new version: 1.2d.
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Old 10-06-2008, 09:25 PM   #19
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Awesome HCS. I am very happy with it and thank you for submitting. .3 works properly until now.

Keep up the good work!
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Old 11-19-2008, 01:28 AM   #20
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Long time, no posts.

Any updates at all, or is this still the most current version?
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Old 11-19-2008, 11:35 AM   #21
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Quote:
Originally Posted by Pyrogasm
Long time, no posts.

Any updates at all, or is this still the most current version?

yayy, finally a post :D

yes, this is still the most current version. Saying that the current version is bugless would probably be false, but I had the chance to test the system in every test of anxiety's 2team aos, and ofc the testmap too, but I most of the time only tested that one solo.
Also I'm not really into mapping right now, so I'm only looking into this thread to see if something new is posted, like some feedback from Dusk or something, but it doesn't really matter for me so I'm not bumping it anymore.

Well, if you played it and found same bugs, or if anybody else found some bugs, I'll do my best to fix them, and put an update up here.
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Old 03-06-2009, 12:40 PM   #22
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wellllllllll... this is getting quite old, y'know... how about some reviewing? :D
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Old 03-06-2009, 05:23 PM   #23
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This is something that has to be reviewed by a mod who has a wide experience in AOS (AKA Dusk), so I suggest to PM him.
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Old 04-07-2009, 12:20 AM   #24
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I'll get to this, I swear. The problem with systems is that it's not enough to just review the code, you have to review how it works in WC3 as well. That requires I be home for some reason other than sleep, which lately has been extraordinarily difficult.
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Old 05-08-2009, 10:59 AM   #25
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My dearest love...


Could you please fix the GetUnitUserData Usage in your system? It's so annoying in combination with Unit Indexing....


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Old 05-08-2009, 06:11 PM   #26
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mhh, only the UnitUserData for the pickable heroes is occupied, not for the actual heroes that are created when the players chooses a hero. If you really need that function, to indexthe pick-dummy-heroes, i can implement it. I'll try to get it done this weekend, but can't say anything for sure.

anyway, thanks for making that request, muchos gracias ;D
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Old 06-08-2009, 10:57 PM   #27
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This has entered the "one day, one spell" program, after 24 hours from now, it should be approved or graveyarded.
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Old 06-09-2009, 02:28 AM   #28
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  • Your test map doesn't start in WC3, you should recompile it and upload that.
  • The way the system works is nice, I approve of that.
  • I dislike how much work the user has to do as seen in your 'example' code in the testmap. I feel like the system should handle as much of it as possible. You also should split the debug messages and stuff from the actual "how to use the system" example, since right now they're kind of meshed together and it's confusing.
  • I don't really see anything blatantly wrong with the code.
If at the end of the 24 hour period no one else finds anything wrong with it, I'll approve it.
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Old 06-09-2009, 08:17 PM   #29
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yay, finally a progress! :D


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  • Your test map doesn't start in WC3, you should recompile it and upload that.
ugh, then i'll have to update my newgen... but guess for an approved map that should be kind of normal anyway, lol :D


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  • The way the system works is nice, I approve of that.
thanks :)


Quote:
Originally Posted by Rising_Dusk
  • I dislike how much work the user has to do as seen in your 'example' code in the testmap. I feel like the system should handle as much of it as possible. You also should split the debug messages and stuff from the actual "how to use the system" example, since right now they're kind of meshed together and it's confusing.

These two go together I guess, I mean in problem and solution. Actually, quite alot of the example code is generic, and probably done in every map anyway, like the creation of teams, Hero-Reviving and remake in a few maps too.
The reason I gave a little more "work" to the user, is because, for me, it was the best possible compromies between flexibility and plug-n-play-ness, so to speak. In case of a gameplay-event like a remake, the maker will have to do a LOT more than only restarting the hero-choose, just like when a hero is repicked, that hero oftern has to be "cleaned up" before being removed etc.
Thats why it looks like a lot of code, when actually most of it isn't necessary for using the system, only for presenting all of its function >.> would confuse me too, I guess.


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  • I don't really see anything blatantly wrong with the code.
me neither.


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If at the end of the 24 hour period no one else finds anything wrong with it, I'll approve it.



This makes me kind of happy, seeing that my system did not get "lost", but finally seems to be getting approval. Its nice, gonna mark this day in my calendar, lol ~
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Old 06-10-2009, 05:37 AM   #30
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Let me know (by PM) when you update the map so that it runs without having to use test map, then I'll approve it.
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