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Old 02-24-2007, 01:20 AM   #1
Pyrogasm
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Default GetUnitAbilityLevel()

So, the native GetUnitAbilityLevel() is used not only for getting the level of a specific ability for a specific unit, but also for determining whether or not a unit has a buff, correct?

Is it possible to manipulate this in such a way that it will return the level of a buff that a unit has? Or will it just return 0 or 1 depending on if the buff is present or not?

Can one use SetUnitAbilityLevel() to set the level of a buff in a similar fashion?
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Old 02-24-2007, 05:13 AM   #2
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Nope.
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Old 02-24-2007, 07:03 AM   #3
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Because one-word answer rawk, it will always only return 0 or 1, for has/does not have the buff.
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Old 02-24-2007, 07:05 AM   #4
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Damn. And you can't set buff levels, right? That'd just be too useful.
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Quote:
Originally posted by Rising_Dusk
Your spells are mostly ignored because they are not very cool so we aren't very excited to review/approve them, but you are incredibly persistent and won't give us an excuse to graveyard it. That is generally what results in a resource being ignored for a long time.

The Spell Request Thread Done for, unless someone else wants to revive it...
It lasted a damn long time.

Please; Ask for Help Appropriately














Quote:
Originally posted by Kyrbi0
Huh. Almost makes me wish I had a girlfriend, to take advantage of today (wait, no, that's not what I meant... I mean, take advantage of the fact that it is international women's day... gah, never mind).
Quote:
Originally posted by Pyrogasm
Rome may not have been built in a day, but the Romans sure as hell didn't say "look at this great city we built guys!" when they had nothing more than a bit of stone and some cottages.
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Old 02-24-2007, 07:58 AM   #5
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No, you can't.
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