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Old 01-21-2010, 05:03 AM   #1
Rising_Dusk
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Default Patch 1.24d is Live!

Patch 1.24d for WCIII: The Frozen Throne has gone live on all realms today. See below for the change log.
Code:
--------------------------------------------------------------------------
  WARCRAFT III: THE FROZEN THRONE VERSION HISTORY
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Patch 1.24d
--------------------------------------------------------------------------

FIXES

- Fixed a client crash related to queuing too many invalid build commands
  ("crash hack").
Nothing exciting, but apparently some awful bug was fixed. Hooray.
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Old 01-21-2010, 05:13 AM   #2
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broken again for no real reason
That hack which ruined battlenet for days is no reason?
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Old 01-21-2010, 05:19 AM   #3
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It broke BNet? Seemed to work for me. *Shrug* I edited my post so you would feel better.
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Old 01-21-2010, 06:12 AM   #4
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Well, it only broke the ladder part. Basically you queued over 9000 build orders on a worker currently executing an order. Then you make the worker stop executing that order. As far as i understand it, Blizzard processed queued orders recursively, and more than 9000 orders queued (all being in an invalid spot) overflowed some stack which crashed WC3 for every player not having the hack running (as the hack also prevented the crash from happening).

Btw, theres still a vulnerability remaining (Just something Azlier showed me the other day, its a very fine line to walk though).
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Old 01-21-2010, 06:33 AM   #5
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Quote:
Originally Posted by Deaod
over 9000 build orders
IT'S OVER 9000!!!!

Someone had to say it.
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Old 01-21-2010, 10:09 AM   #6
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Melee.

lol.
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Old 01-21-2010, 01:30 PM   #7
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Replays still work. Check before you bash. ;)
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Old 01-21-2010, 04:01 PM   #8
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Yay intelligent Blizzard for once. No one actually checks that game anymore, psh.
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Old 01-21-2010, 08:38 PM   #9
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Quote:
Originally Posted by Deaod
Well, it only broke the ladder part. Basically you queued over 9000 build orders on a worker currently executing an order. Then you make the worker stop executing that order. As far as i understand it, Blizzard processed queued orders recursively, and more than 9000 orders queued (all being in an invalid spot) overflowed some stack which crashed WC3 for every player not having the hack running (as the hack also prevented the crash from happening).

Btw, theres still a vulnerability remaining (Just something Azlier showed me the other day, its a very fine line to walk though).
hmnn, I wonder if this fixes the order lockup that used to freeze units some times.
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Old 01-22-2010, 12:58 AM   #10
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Quote:
Originally Posted by Vexorian
hmnn, I wonder if this fixes the order lockup that used to freeze units some times.

If by that you mean the movement delay you get when you have lots of units, it's a no. The delay is still there.

Test map attached, for no real reason.
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File Type: w3x OrderStack.w3x (87.8 KB, 28 views)
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Old 01-22-2010, 03:27 AM   #11
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Did they renumber some of the game actions in this patch?
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Old 01-22-2010, 04:01 AM   #12
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I am confirming they renumbered some of the game actions in this version. GameCacheSyncInteger moved from 0x6b to 0x70, and even its format changed. The integer is now packed as a string!

*edit* It looks like only GameActionSyncInteger was remapped, and it was only changed because its format has changed. I think.

*edit 2* I am stupid. It looks like 0x70 means the string was not set!
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Old 01-22-2010, 04:16 AM   #13
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Yea this was nasty, melee was completely worthless.
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Old 01-22-2010, 11:11 AM   #14
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Melee is completely worthless.
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Old 01-22-2010, 05:55 PM   #15
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How can you queue 9000 orders on a melee game? that's weird.
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