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Old 12-21-2005, 05:27 PM   #16
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Open object editor, and press CTRL+D.

Now all objects, including units, changes names, the first 4 letters of their names are the rawcode.
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Old 12-22-2005, 12:10 AM   #17
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thanks so much :)

but i cant seem to find what i need, cause the code above contains letter 00 letter. but the rawcodes given consist of 4 letters only.
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Old 12-22-2005, 11:06 AM   #18
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That doesn't matter, it is a correct rawcode anyway, only some rawcodes has 00 in them.
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Old 12-28-2005, 07:17 AM   #19
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On topic, I found two more typos when re-reading this great tutorial again (yes, I have no life).

First, in the example that shows concatenation of multiple strings, you missed a +. Second, in the Knight and Footman loop example, when you tell the reader to make global unit variables, you say "(like the time we made a sorceress a footman variable, remember?)", I assume you meant "...a unit variable...", not "...a footman variable..." :)
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Old 01-08-2006, 01:03 PM   #20
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Quote:
Originally Posted by Blade.dk
Here's a thief. And Vex, you know what I think of this tutorial, posted it before, simply wonderful.

Just to let you know, the owner of the server was given permission by Draco to post the tutorials. I'll get it removed ASAP.
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Old 01-08-2006, 01:09 PM   #21
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whatever made Draco think he owned the tutorials
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Old 01-08-2006, 01:27 PM   #22
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No clue, to be honest. Also, I believe the person who copied the tutorial probably did not see your note.
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Old 01-11-2006, 07:13 PM   #23
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Ok anitarf typos fixed.

I also made the trigger code blocks use the trigger tag.

And this tutorial made me found a bug with the jass tag, it wasn't highlighting the syntax words: endglobals and globals
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Old 03-09-2006, 12:55 PM   #24
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Question Printable version?

Hi, this tutorial its great, but my eyes are starting to hurt, do u have a printable version of this? if not i can do it my self, but i dont know how to post it (im new at this forum)

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Old 03-09-2006, 12:57 PM   #25
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try to use the option at "thread tools\Show printable version" seems you will have to get rid of the header though
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Old 03-14-2006, 05:33 PM   #26
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The zip with solutions to the challenges is no more there. I think you should re-upload it.
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Old 06-02-2006, 03:11 PM   #27
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Fibonacci sequence, the 2 numbers before defines the number we're looking for, so if it would start with 0 it would look like this: 0, 0, 0, 0, 0 etc.
cause there's nothing behind the first 0 and nothing is = 0 not 1 ;)
so the right thing would be 1,1,2,4,6,10,16,26,42 etc. Just got carried away by ht off-topic sry ;)
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Old 06-02-2006, 06:03 PM   #28
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nope:
0,1,1,2,4,6,10,16,26,42
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Old 06-02-2006, 06:49 PM   #29
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Uh:
1,1,2,3,5,8,13,21....

Afaik, the first 2 numbers of the fibonacci sequence are defined as 1.
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Old 06-02-2006, 07:11 PM   #30
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Fibonacci sequences depend on the 2 first values, but they are not supposed to be 1. He was saying that if first member was 0 then all the sequence would be 0,0,0,0 . But as I said it depends on 2 numbers not just one so if first terms are 0 and 1 the sequence won't be 0,0,0,0,0,0

http://en.wikipedia.org/wiki/Fibonacci_number

0 is term 0 of the fibonacci sequence, 1 is term 1 .

I think that a0 is the first term of a sequence but that is as relative as hell
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