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Old 11-20-2009, 02:40 AM   #1
The_Phalanx
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Default Dalaran

So, I don't know how many of you might remember, but the original Dalaran was actually built on a place called Cross Island, which back in WC2 you destroyed in the Orc Campaign. Since then, this has been mostly left out, with WC3 Dalaran never appearing as a cross shape in any of the campaign maps it was included in and is now a giant floating circle at Northrend. Well I decided to create what Cross Island Dalaran would like if it had the same architecture style that WC3 portrays it as. This is like my first "cinematic" terrain, I normally just do playable stuff, so yes there's gonna be problems with it. Namely, the size of the Trees is very much out of scale because I sorta forgot about it. If I were to make this playable, units would probably be at .3 scale or something around that. Enjoy.
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File Type: jpg Dalaran02.jpg (132.5 KB, 826 views)
File Type: jpg Dalaran03.jpg (175.2 KB, 456 views)
File Type: jpg Dalaran04.jpg (166.7 KB, 413 views)
File Type: jpg Dalaran05.jpg (145.6 KB, 396 views)
File Type: jpg Dalaran06.jpg (67.1 KB, 404 views)
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PurplePoot: And what the hell is a Motte and Bailey?!

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Old 11-21-2009, 01:18 AM   #2
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interesting but the lack of dalaran models makes it very plain and boring...
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Old 11-21-2009, 06:04 PM   #3
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I don't really use imports...ever.
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PurplePoot: And what the hell is a Motte and Bailey?!

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Old 11-21-2009, 09:54 PM   #4
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Interesting, but the fact that the Dalarn tileset and doodads remain the ugliest in the World Editor make this look pretty bad.
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Old 01-20-2010, 11:41 AM   #5
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llol phalanx i remember u from Clan mapz, first thing that this fails at is the size, citys are huge this looks like its 64x64, now normaly for a terrain thats fine but ur doing a full one so you need to make it bigger. Second the ground shouldn't be so flat, its boring and looks bad. Third your using alot of buildings, this may be a city but this isnt what looks good, you need to get 1 epic dalaran model, then model around that making the city kinda flow from the 1 central unit. That model should be visable from anyware too. And unfortunently "I dont use imports. ever." will not make you a good terrain artist. wc3 models are ugly, simply because most of them were made to be veiwed in the 1 third person camera. most buildings with open doors dont even have a internal texture, so you need to change your opinion on things.

But you do have good things in this, for 1 i love the stairs to the fountain. That was simply briliant. And its not like this city was an after thought and u thru it together, it looks like you spent some time on it, and realy enjoy doing this stuff. You also do under stand what i was saying above but using the same model and adding other models doesnt look that great.
Over all 6/10 +Rep

Last edited by ELx : 01-20-2010 at 11:43 AM.
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Old 01-20-2010, 07:38 PM   #6
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I perfectly understand what you mean ELx, but I'm not that much of a fan of importing models. This was just something that I felt like doing, and I can't do much to avoid using the same model considering Dalaran has at most like 6 models I can use :/
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Old 01-20-2010, 09:41 PM   #7
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i do beleave you should improvise, http://www.youtube.com/watch?v=xnY_9gCpBlI 1:08 seconds, if u have a question on what he used or what it is just ask :)

Last edited by ELx : 01-20-2010 at 09:42 PM.
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