Join Date: May 2008
Hero contest III
- 1. DarkApothecary: ==I made it==
- 2. DeadEye: Art
- Simply stellar. Perhaps one of the greatest models (to-date) for Wc3. Part of it, though, is just the simple fact that I love the Undead. Skeleton Archers may not be my favorite unit, but it's just so cool of an idea.
- That being said. The model was great. If the idea was "hero-version of Skeletal Archer", then you Win already. The little things that made it more "heroic" (pants, TeamColor heart, spiky pauldron, boots) were great.
- This deserves it's own bullet: the bow-arm was amazing.. One of the coolest ideas I've ever heard/seen. Originally I thought jigrael did this by himself, but I hear Dusk came up with the idea itself. So, credit where credit is due; coolest idea by Dusk, perfect implementation by jigrael.
- As an aside, I really loved the personality you worked into the hero; his winking portrait anim and "loose arm" Stand anim were hilarious (I mean, I wasn't laughing aloud, but it was a great touch).
- Also, I never died in-game the first time, but in Magos, I saw the Death animation; I love how you further "sealed the deal" by including a makeover of the regular Skeleton death.
- The SFX were something to behold. Simple, yet did their job perfectly. (Personally, I almost thought they weren't flashy enough, but that's more a matter of taste. Mine being bad. xD)
- 3 different Spell anims, each with different SFX, were what made this guy feel unique.
- The icons were very nice as well. My only gripe is that they are just a bit "non-Warcrafty". Like, lined up next to another Wc3 icon, they would look a tad out of place.
- However, they all fit with each other, which is very important (except "Quench Life").
- Further, the icon was nice, but a bit too much white. The edited version on THW looks nicer, with the purple-y background.
- Barrage: were those custom "evil arrows"? Or just the Black Arrow? Either way, the death-explosion was awesome.
- Rickets: Hmm... Why no custom buff? Heck, even a recolored Cripple would've been very nice.
- Graverobber: Probably no effects needed, although a toned-down version of the Wand-of-Illusions thing might've been cool. Meh.
- Quench Life: Did you make those green flamey-things? I can't recognize them if not. But very nice and fiery. :P
- This is what made me vote this over the Arcane Ranger. To me, both are winners (literally and figuratively; 1st/2nd place are already filled up with these two), but this guy just exuded "elegance". Arcane Ranger was very ladder, but was a bit more complicated in general. Anyway, this isn't the place for comparison.
- Now that I understand the historical significance of the name, it's great. I'll still always think of "Dead On", which doesn't exactly fit, but the reaction is tempered by knowledge to the contrary. Nice work.
- The Proper Names of the hero are something most people overlook(ed). However, I really appreciate some creativity with the names, which you easily supplied. "Ack' Dem'Bonz", "Crux Cadava" and "Rickt Ezzeraht" were personal favorites; yet all were creative.
- The hero's Role meshed with his Theme, which both meshed with the abilities, which meshed with the icons (which, ultimately, meshed with the model/anims/SFX). Like well-oiled clockwerk, this guy produced.
- Except for one thing; the ultimate. "Quench Life" is a cool enough name; nothing has "Quench" anywhere, and it's a sufficiently cool word in and of itself. :P. However, it was all green. The icon is what glared most glaringly. Sweet visual, jigrael, but it stands out amidst the grey/purple/black theme from the rest.
- That being said: What was this hero's Role (if you can pin it down)? I mean, I see a debuff that's good for focus-fire, running or chasing, a multi-target Direct-Damage skill, a passive Utility which lets him be invisible (although he still Attacks, unlike Shadowmeld; could be annoying) around corpses, and the "sap enemies/heal friendlies" AoE ultimate. What's the point of the hero? (<-not trying to be rude)
- Barrage: Cool, and simple. What can I say? Good way to deal damage.
- Rickets: Loved it. A creative debuff that has multiple uses. More than that, it totally fit Theme-wise (Rickets... ha, perfect!). Again, the only thing I disliked was lack of a custom buff.
- Graverobber: Very neat (both effect-wise and design-wise). Not sure what Litany meant exactly; however, it smacks just a bit to me of an ability that would fit better in an AoS. But it functionally went very nicely, and of course fit thematically.
- Quench Life: I think I already talked about this one. Oh yeah, it worked on Burrowed units (intentional?). I did like, however, the minimum range you set it at; effectively, it can keep him alive if there are enough enemies in range, but all they have to do is use generic 600-range Ranged units and focus fire. Nice. (Although you did not put the range in the tooltip. What was it?)
- The tooltip says his ultimate is "Dead Men Walking". As cool as that potentially sounds... :P (already addressed)
- Barrage is already used in-game; the Siege Engine upgrade. (already addressed)
- Again, amazing job Dusk and Jigrael. You guys (finally) worked together to create a solid hero entry. There's not much to say; although it was close, this was certainly my favorite between the two "leaders" in this thing.
- 3. ArcaneRanger: Art
- Wow. While cool models admittedly become less cool with time (= desensitized), I have to say this one went extremely well. Fits nicely into Wc3, etc etc. The cape is a tad "starchy", as someone put it; flopping stiffly behind him. Other than that, I detect no errors (with my obviously supreme modelling skillz :P).
- Especially love the team-color gems on his bow-staff (haha), and the sweet mask/tiara combo.
- The portrait is great, as well.
- Icon fits the hero perfectly, albeit not so much in Warcraft 3 itself, such as next to other Wc3 Hero/Unit icons. Meh.
- The ability icons, however, not only fit the Theme and Role exactly, but they also fit the abilities themselves and transition nicely. Commendable job, seriously.
- Alright, an Archer hero; new (ish) and useful. But a Mage+Archer? Ingenious. Adds an Agility hero to the Humans, which they were lacking, and some good ranged/magic support (although they do have a lot of "magical assault" hero abilities already...)
- Focus Magic was cool. Good, unused name. Useful, new effect. Very Blizzard. However, it seemed to turn off at random times right after casting. Where'd you get the sound byte?
- Enchant also made sense, although it reminded me a bit of Searing Arrows (actually, I would've based the tooltip more off of Searing Arrows.) But the effect was different enough to count.
- Dif. Arrow was freakin' cool. Very simple effect, just like Nether Swap in DotA. But the awexome arrow projectile made it nice. Love the Swapping ideas you gave in the thread.
- Arcane Arrow... Cool. Nice damage, very "ultimate-y", and fits the hero perfectly. Although I would've gone with a different name, given the word "Arcane" in the hero's name (not always necessary, of course). Something like "Nexus Arrow", due to it's pyramidal nature.
- why couldn't the stupid words go away! It was much harder to soak in the sweet graphics with that stupid disclaimer. Move it to the [Quests] tab or something :P
- the hero tooltip should lose a space between "adept at" and "shooting".
- Need more hero names. "jr"...?
- it almost looked like he was moon-running; like his Movespeed should've been set higher because his legs moved so fast.
- As much as I prefer the "(hotkey)" form of hotkeys, Blizzard always incorporates them into the name itself. I think. :P
- his attack-projectile needs to travel a heck of a lot faster, IMO
- "Diffeactive Arrow"? I'm pretty sure that's not a word; did you mean "Diffractive" or something?
- All in all, superb job. Minus the few bits I mentioned above, it was a solid entry. Maybe a bit confusing overall (not so much that the abilities were confusing, but just the many facets to each ability; like the Warden's spells).
And now, I'm going to save some superlatives for the Deadeye, so I don't sound ridiculous. :P
- 4. Annelord: Art
(Given the circumstances)
- The removed weapon appears entirely removed; no residue. Nice. Also, the poison-sfx on his hand helps fill the gap.
- The only thing I will complain about is what you could've changed; the icons could possibly fit together better (then again, who am I to whine? :P), and Fester definitely needed a buff of some sort. It was hard to tell if it was like a trap (units that enter this AoE get hurt) or, as it was, a debuff.
- Loved the purple-water of the Aura. Veeery nice effect when it splays out.
- Further, I actually fell in love with your hero/theme choice for this one; in the absence of a real model, this was perhaps the next best thing; literally. It just looks kinda wormy (face/hand tentacles), has a good icon, etc. And the idea of a Faceless One hero (though that wasn't your point, and wouldn't fit lore-wise) is cool, also.
- Wow. This also seemed like a very simple, awexome hero.
- Pretty much all the abilities were simple, contained 1-2 effects, and were easily understood. Also, the synergy was evident; Consolidation Aura and Incubate both are helped by Fester, allowing you to A: gain reinforcements and B: heal your troops the more units die.
- Incubate: Seemed like it should damage the target unit a bit, or slow them down or something. And/or damage/kill them when the Worms came out. Also, somewhat more confusing than the rest, but not much. Great icon; glad you found it. :P Also, you used the worm-icon; why not worm-model? Regardless, this was a solid summon spell, if a tad complex.
- Fester: probably very nice, but it was hard to tell; no buff of any sort. Also, it seemed to last less than 14 seconds (though I wasn't counting). Finally, 26 dps for 14 seconds at lvl 3?? That's, like, 364 damage total! Just saying, that seems like a lot. However, solid spell, good synergy.
- Consolidation Aura: at first, I thought the name was off; doesn't really fit in with a "GRAWRG SPAWNING WORMS" hero. While I still think that (:P), that word fits the effects perfectly; it's as if he's Consolidating the life energy of those who wastefully die. That being said, the spell worked perfectly, looked good, and synergized well with the rest. Kudos.
- Hivebeing: Wow, what a cool name! Wherever did that come from? :P Anyway, this was a good example of an Ultimate; lots of stuff happening, big AoE, extremely powerful effect. That being said, I'm not totally keen on the synergy; it slows them down and really lowers armor... Alright. Great ultimate, but I'm not sure how it works with the rest. (Unless... didn't you say Fester/Incubate did physical damage, which means it has to go through armor? If so, then Win.) ... Do the tentacles actually deal damage?
- Why couldn't you make the words go away!! :P
- *sniff* No custom Proper Names?...
- Can't really explain it; at one point, Fester left it's buff on the Annelord permanently (but without damaging him), and Incubate wouldn't work when I Burrowed Crypt Fiends and vice versa. Check the replay, near the end?
- A cool hero. Solid idea, well-executed. With some tweaks (and, of course, some cool custom art), this would've done even better.
- 5. DemonHuntress: One of the few heroes I don't know anything about. Humm...
(Given the circumstances)
- I actually really like the "ghostly" thing; made it look unique. However, I thought only the mount would be spectral? Meh, guess it's all based on the concept (which was?...)
- However, the panther mount should've had some kind of glowy trailer particles.
- But what's with the lack of hero glow? Just lack of time?
- Buff icon of Elusive Steed wasn't the same as the Research icon.
- Pounce: maybe a "pow" kind of effect played when she Pounces?
- Firestorm: Meh; Faerie Fire SFX looks pretty, but doesn't exactly make me think "firestorm".
- Hunting Grounds: In dire need of some effects. Maybe an effect for the AoE, or a buff-effect on her when she's in the Grounds, and/or on enemies... Something. It was impossible to tell if she was buffed up or not (other than watching the tooltips).
- Hm. In general, I liked it. But more than that, I think it had a lot of potential.
- My first and major gripe was the Theme itself: "Demon Huntress"? Why, out of sheer curiousity, didn't you take the advice of the Grandmaster of Design himself (Dusk) and do "Emerald Maiden"? Seriously, every one of her spells could've been modified to that end, and with the proper SFX, turned out really nicely. Plus, it would've fit in the lore incredibly well (protector of the druids and the Emerald Dream; like a Faerie Dragon + Priestess of the Moon/Huntress). Instead, you opted for a thematically-identical remake of the Demon Hunter (DH + Huntress)?
Ok, got that out of my system. :P
- Pounce: simple, useful, and nice. My only complaint was the lack of a parabola; however, since I don't know how much work that would entail, I'll leave it at that. It could target air units, too (cool), and did everything you'd expect (damage/stun/knockback). Nice.
- Firestorm: Cool. With some actual fireballs, it would've been an actual storm of fire. Good damage ability (if a tad weak). However, what really got me is the "stand-still channeling" part; absolutely no synergy with the rest of it! This hero (it seems) is all about mobility; with Elusive Steed being the cornerstone. You can run around and around in the Hunting Grounds, and Pounce is just more mobility; but for this, you have to stand still! What?!
So if this had been a toggle, or a "active cast - now keep running and it keeps shooting", alright. Even better, if you active it and she starts running in a circle, dodging enemies (no collision) and shooting fire.
- Elusive Steed: cool name, fitting icon, neat effect. I liked it. Could potentially synergize with the other 3 (except for Firestorm), so not bad. Also, I liked how it made sense with the model.
- Hunting Grounds: I must say, awexome idea. I'm always looking for cool ability ideas in these things, and this was it. AoE Faerie Fire + Engineering Upgrade? Who would've thought! That being said, it seemed to do it's job, and although the suped-up Elusive Steed seemed impossibly good, that's probably what was intended. Nice ability; fits the theme to a 'T'.
- Needed hero glow; SRSLY.
- Soundset = meh. The Night Elves have so much better; Shandris, Tyrande, and best of all, Naisha. Three to pick from; unused, too.
- Not built from altar.
- No custom Proper Names.
- Nicely polished, and a cool theme. Only wish that Theme was different; wouldn't be a difficult switch. Oh, and the Art; custom art would be nice (but I can't hold that against you).
- Elusive Steed
Meh? I'm aware that "faeriestorm" is a terrible name. :P
- 6. DreadBerserker: Art
- Overall, I like the skin. At first, I thought the purple-ness of him was overdone and too flashy, but then I compared with other Undead heroes and found it to be pretty normal.
- Favorite would definitely be the head; in fact, the Portrait is the best part. The skull-face thing is cool, as well as the bone-mohawk. The lack of nose is kinda wierd (especially because the teamcolor shows through it), but it makes sense, after all. Maybe a model edit to squash the nose flat, then reTextured to look like a bone hollow instead of blank space?
- Critique: the skull-part of the face could've been blended better to the 'zombie-skin'. And/or, just extend the bone-plate down onto the mouth/chin, so it's like his entire face is a skull, with the skin ripped back?
- Fits well with the other heroes, in battle. Distinctive mohawk makes it easy to see.
- Meh, icons are pretty much fine, but could fit better. Of course, a hero icon would be nice (the skull being prominent).
- (Of course, I understand your situation, so don't get in a tiff): But I would recolor the "Juju Spear" to have greenish-starry magic (different green than Troll Regeneration), Inner Juju is fine, Intimidation is a good icon, but also probably a re-color, Shadow Clones is neat (unused icon), and as an ultimate, can probably stand out a bit.
- Juju Spear needs better/different sfx; didn't stand out very much.
- Hmm, so an Undead Troll. Nice. Like a warrior/berserker, who got a little too reckless and suddenly found himself fighting for the other side, lol. Alright.
- Nice Proper Names.
- Juju Spear: Nice. Simple, and effective. The floating number for the damage was a nice touch. It seemed like it should have a super-long range, though, to take advantage of the "more range = more damage" bit. :/ Still, very solid. Tooltip could possibly be reworded for clarity.
- Inner Juju: Hmm. First off, while it's not necessary to put a Passive ability in the 3rd slot (*cough* Flame_Phoenix *cough*), it's highly advisable; mainly so people don't misclick the 3rd and hit the Ultimate. But also, since you went with "Juju Spear" and "Inner Juju", it would've been nice to see them separated.
Secondly, of course, I said you should only use "Juju" once. :P It begins to to ruin the effect if used over and over (not as bad as this, but...)
Now, the ability itself
- Inner Juju: Wow. Very nice. I'm glad how this turned out. But (at level 3) is that "21 HP regen per sec"?? If so, that's insaaane! Too high. However, it works well. Maybe too well, given his ranged attack. Also, after you Research it, the tooltip reads "Inner Essence". Also, it activated even when you killed your own units (possible hax?)
- Intimidation: Hmm, cool in theory, but strange in practice. It was hard to tell when he damaged himself (as opposed to just normal Missing) (although this is perhaps more an issue of Art). Also, see below; it was good for the Role, but the Role was corrupt, IMO.
- Shadow Clones: Hum. Cool. Kinda like Mirror Image, but more combat-oriented. However, it seems like they moved real jerkily. Also, a set amount of damage doesn't make sense; it would be better if they were like real Illusions; X% of DB's damage/HP.
Also, I don't see how this fit with the Theme. Well, he's an Undead Troll, so ok, but who gave him 'shadow-magicky powers'?? :P
- Couple of spelling/grammar errors in tooltips
- Not built from altar
- After researching the spell "Inner Juju", the tooltip showed it called "Inner Essence".
- Not a bad guy, and I really love both Trolls and Undead. Zombies for Zul'jin, and all that. :P Perhaps, if I hadn't messed with original idea, it would've made more sense??... So my apologies, if this guy didn't work out because his Role of "off-tank/single-unit killer" didn't work out. :/
- 7. MageHunter: Art
- Not a bad model. The recent improvements have only made her better; shame they couldn't be implemented sooner. Still, not bad.
- I must say, though; it's a terribly uninspiring hero (like, in real life). Low-profile, nothing flashy, little that stands out about her. I would almost use her as a unit in the race. Too flashy (*cough* Under Ruler *cough*) can be bad, but this was a little too low-key.
- Icon = little strange, but not bad.
- Arcane Shock: I liked the custom "zap" on this one. Icon was nice, although it didn't fit with the rest.
- Energy Clone: Bleh, just Mirror Image.
- Mana Tap: Bleh, just Feedback.
- Mage Tracking: No real SFX for this, aside from the owl. Which was a tad out of place; isn't she supposed to be a Blood Elf? :P No nature for her.
- I think this idea could've really gone places, which I appreciate. However, it needs a bit of work.
- Creative Proper Names, there.
- Arcane Shock: Ok, damage/silence. Too simple; Silence + damage? Who knows. Sure is effective though.
- Energy Clone: = Mirror Image. Lame.
- Mana Tap: Not just Feedback, so booyah. However, the "magic resistance thing" seems like an aside, and doesn't fit the skill. Nice effects, though.
- Mage Tracking: Makes sense for her, but I'd like something more "ultimate-y". Like "finds and Silences all non-creep enemies with Mana", or something. However, this sounds like something from HoS, which I appreciate. :P
- The icons didn't match well. Very random.
- You took the time to come up with some names! I hate to overuse the phrase, but I appreciate that as well. Too many people overlook that aspect of a hero.
- Not bad. However, not one of my favorites, just because of the random-osity of the Theme/Role displacement. If that didn't make sense, I guess I could just say "needs some thought/work". But not in a bad way; very cool idea. :P
- 8. AvengerOfFaith: Art
- Haha, the hero leaves Blood Splats instead of Footprints. Could be interpreted as the Stigmata, so neato. xD
- The icon was good; however, it lacked a Disabled
- Spell icons were un-Warcrafty, but depicted the spells well enough. Bleh.
- The model really wasn't as bad as I thought. I mean, not like I expected garbage; I just personally thought the glue-screen stuff would stick out too much. And it did. :P But not as badly as I would've thought.
- The pauldron/shield crosses were glaring and bright.
- No hero glow (on origin or weapon!)
- The cross-flail could've used some 'heroification'; it was somewhat epic, but needed more size and general "oomph". (and did I mention hero glow? :P)
- Finally, the portrait could've been moved around a bit; as it was, the guy's face wasn't a central aspect of the camera.
- Sternkries: Veeery nice. I liked the custom spinning magic orbs; simple and with a nice trailer. The spirally led to a nice effect. Also, the caster SFX were good.
- Call of Gouryella: The art was nice for this as well. The in-game pillar of light was perfectly in place, and the yellow glow (though I only saw it once...) looked OK, but was way too huge. The "undead dissipate" thing threw me for a loop, however. Also, the ignited corpses could've just used a regular Fire doodad; the one you used was hard to see.
- Faithfulness: Art = awexome. I loved the custom buff; very detailed and colorful. Delightful. :P Personally, it would've looked nicer attached to Chest or Origin, since it was tall enough for it, and "HP regeneration" is rather visceral (and thus, the body should be the focus). Would nicely highlight the target unit.
- Enigma: O_o. I was not expecting that. Very awexome. I love the black/purple clouds that cloak his character (+ some shading?). Very nice. Fits the icon perfectly. Could've used some extra "flash" or sound effect whenever he blinked.
- As a concept, the hero was like an uber-Paladin; specifically a higher-order. Actually, I have no idea how to articulate it. Regardless, it's a little too similar to an existing hero type in that race (the Human Paladin, to be exact), IMO.
- Custom Proper Names! Yay.
- Sternkries: I don't know if this is a word in another language. Unfortunately, it's not in English, which is the base assumed language for Warcraft 3. (Now, I'm not trying to be languist (racist + language), just saying).
Anyway, design. "Autocast" was confusing since it was "Activatable" (like immolation). The effect was nice, though; dealing damage to enemies in a spiral (though somewhat unconventional). Mainly, I liked how this ability removed his attack; gave him a different functionality as sort of a "ranged supporter", more versatile.
- Call of Gouryella: Same here. You could have been talking about some god in the Human pantheon or something (i.e. "Call of Thor" or "Call of Anubis"), but since it's not common knowledge, that's still a flimsy excuse.
Design again. Hmm, this was (to borrow from Litany) a non-sequitor; just seemed strange. Is he a tank, that would benefit from the Taunt + Evasion? I never saw them missing. Also, the "burning corpses" thing made little sense, and had little gameplay relevance. Personally, I would do this with just Taunt + Evasion, yet if I had Evasion, I wouldn't necessarily want everyone attacking me...
- Faithfulness: Better (name-wise). Still a tad awkward; "Faith" or "Testimony" or "___ Faith" might've done better.
Knock-knock, who's there? Design. Ok, the last one wasn't so out of place as this one. It's nice alright; fits the Theme. But not the Role. Why does a (seeming) Tank hero w/ Ranged Support suddenly have this single-target Buff? Maybe a little AoE-around-caster action would make sense (too powerful?). Maybe I'm just crazy. It just seems like the wrong kind of spell (Role-wise) for this hero; Theme-wise, it's fine.
- Enigma: Meh, name-wise, not bad. Definitely a word, and a good unused one to boot.
On to Design. Very ultimate-y. Fits his role nicely (however, +25 Strength!? Crazy-rigged! :P). I don't know if killing units happens that often, but as a melee hero, that can be kind of hard (to focus-fire and get kills), so +25 HP/MP might need to be buffed, actually. The blinking was neat, but I don't know how it fits in, Theme or flavor-wise. Like, if he turned into some Shadow-Demon, with a Nightwalker-esque ability to transfer between planes (Material Plane -> Twisting Nether, for example), then that would make sense.
--EDIT-- Oh! Now I get it! The blink is made precisely to combat my gripe; the "melee units can't get last-hit kills often". Ahh! Ok, that makes sense and is cool. :P Needs some lore behind it, but neat.
Finally, I don't exactly see how this "uber-Faithful Crusader" type hero suddenly goes all "Demon Hunter ultimate-EMO" and joins the Dark Side... But it was interesting. :P
- TOOLTIPS!! Why didn't anyone go to an English translator! Seriously; I don't even care if it wasn't myself; just talk to someone who speaks English fluently, and get them to spellcheck. And grammar check.
- And/or, there were certain bits that didn't follow Blizzard tooltip conventions ("autocast" vs. "activatable", "unresistable damage", etc)
- You impressed me somewhat, when I thought it wouldn't. There where quite a few inconsistencies with his overall art and design (tooltips, texture, portrait, model, spell icons, spells, names), but I saw a solid idea behind it (granted, the idea was "Paladin v2.0". :P). Still, I think this is worth voting over.
- 8. Behemoth: Art
- Bleh. While I appreciate the amount of work that goes into a model and everything, this one did not do the hero justice.
- Portrait = terrible. Did his head collapse?
- The cloth over his shoulder acted wierd when he moved
- The missing leg made no physical sense
- The melding of dragon bones + abomination flesh, while cool on paper, didn't translate well into polygons.
- However, the weapon was really cool. :P
- The spine was pretty neat, as well.
- The icons seemed to fit rather well. Seemed like too much green... But then, so was mine. :P Nice edit for the 2nd and 4th abilities, especially.
- It's a shame you didn't take any suggestions earlier; while I won't claim to be a design guru, some changes might've made this make more sense overall.
- However, I must say I like the idea of a "Tank / Caster" hybrid.
- Unholy Skin: Meh. Useful effect for a tank. But the "gooey" skin thing didn't make sense. Also, the Howl of Terror art is out of place on this spell.
- Chaos Orb: Not bad. I kept getting stunned, but assuming it works, it works well. Maybe more "caster-y" than would've made sense.
- Dark Synergy: Meh. Seemed to work fine. However, yet another "caster-y" spell; I would think he needs more abilities to show his "brutal Abomination" side, y'know?
- Reconstruction: Hmm, I actually liked this. Brutal, yet also magicky. Cool effects. Would've liked some kind of "corpse missile" instead of walking Skeletons (lol). Also, nice usage of Corpse Explosion. :P
- Tooltips didn't follow naming convention (light-blue "cooldown" indicator, while nice, is unnecessary.)
- Some grammar/spelling mistakes
- Less Intelligence; he may be a caster hybrid, but not that much.
- No new Proper Names?? Brutillus is the regular Pit Lord's name! Dang. :/
- All in all, not too bad; but not super-awexome. Could've been reworked in some places to great effect.
I must apologize to everyone; near the end, I procrastinated and ran out of time to judge. Therefore, I was reduced to tiny snippets, and didn't really delve into the hero's concept/design well enough. So my apologies. Still, the order stands as a general "how it felt".
Again, great work by all. I love these things, and it was great to see the community come together like it did and produce such amazing stuff! Everyone definitely put forth an effort, so thanks. Can't wait to see the results! :P