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Old 08-14-2009, 11:27 PM   #61
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Though I have no use for this it seems like it would be useful for others.

That's right my post is just a shameless bump.
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Old 08-14-2009, 11:29 PM   #62
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Personally I am not a fan of the idea of choosing a race by setting it's handicap, it doesn't seem natural to me, but it's only a personal opinion.
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Old 08-14-2009, 11:33 PM   #63
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Oh well?
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Old 08-14-2009, 11:45 PM   #64
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Quote:
Originally Posted by Flame_Phoenix
Personally I am not a fan of the idea of choosing a race by setting it's handicap, it doesn't seem natural to me, but it's only a personal opinion.

Far cleaner than an ugly dialog box, that holds the actual match until everyone chose.
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Old 08-15-2009, 08:39 AM   #65
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Quote:
Originally Posted by Alevice
Far cleaner than an ugly dialog box, that holds the actual match until everyone chose.


totally on alevice's side

lil question: who plays with handicap? it's in nearly all b-net games set to 100% (only standard games, no own ones)
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Old 08-15-2009, 09:02 AM   #66
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Quote:
Far cleaner than an ugly dialog box, that holds the actual match until everyone chose.
Dialog boxes? Not my way, they don't offer a race description. I would rather prefer using this:
http://www.wc3c.net/showthread.php?t=107033

Quote:
lil question: who plays with handicap? it's in nearly all b-net games set to 100% (only standard games, no own ones)
Exactly my point.
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Old 08-15-2009, 09:17 AM   #67
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That's not your point.
He' saying that nobody uses handicap anyway, so it doesn't matter that handicaps are used by this system.
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Old 08-15-2009, 11:10 AM   #68
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Quote:
lil question: who plays with handicap? it's in nearly all b-net games set to 100% (only standard games, no own ones)

Im pretty sure the system resets the handicap ingame.

You can trust Archmage to be smarter than that, really...
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Old 01-02-2010, 09:20 AM   #69
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For gui users, yes some are still alive, it would be good to have the possibility to simply add townhall ids to an already created race, human,orc,undead,nigth elves.
Instead of define all the things.

I think it can be done easily now with static ifs.
Sure, the code will be virtually much longer but i think it's irrelevant comparing this new feature.
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Old 01-05-2010, 10:10 AM   #70
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Forgot what i've said, there is an object editor trick.
You simply need to add your custom townhall in a valid native one by editing the dependency field "udep"

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Old 01-05-2010, 03:06 PM   #71
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for real? I remeber trying that trick to no avail, but maybe i put that shit wrong. intriguing.
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Originally Posted by http://ajaxian.com/archives/would-you-like-a-_-with-that-new-library-gives-js-what-it-should-have#comment-276203
- Dont solve problems that dont exist.
- Improve the wheel, dont reinvent it.
- Port the wheel if it doesnt exist in your environment.
- Integrate the wheel into your project.
- Make sure you can replace your wooden wheel for a rubber one if someone else invents it.
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Old 01-05-2010, 05:28 PM   #72
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You have to edit a valid townhall unit an not a custom one, that's why it's not obvious.
Eventually i can link a demo map if you want.
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Old 01-05-2010, 09:55 PM   #73
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I will just experiment, but thanks for the tip.
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Quote:
Originally Posted by http://ajaxian.com/archives/would-you-like-a-_-with-that-new-library-gives-js-what-it-should-have#comment-276203
- Dont solve problems that dont exist.
- Improve the wheel, dont reinvent it.
- Port the wheel if it doesnt exist in your environment.
- Integrate the wheel into your project.
- Make sure you can replace your wooden wheel for a rubber one if someone else invents it.
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Old 01-14-2010, 03:17 AM   #74
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I've been out of commission for a while, taking care of my pregnant wife and newborn daughter, but now that I have a bit of free time (when my little girl isn't crying), I can get back to work on this soon. Soon, as in "as soon as I get a new copy of the game".

Since my memory is a bit hazy, what were the features I needed to implement before this gets approved?
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Old 01-14-2010, 03:27 PM   #75
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I'm still thinking having 4 constants, one for each race would be great.

If it's true make the default race initialization.

Or if you prefer release add ones. (library DoHumanMeleeInit requires CustomRaceSystem ...)
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