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#16 |
Baron Grunwald is.
Texturing Moderator
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![]() Well, it's mostly mdl editing, but also model editing, so maybe there should be a link in both forums. Infact, maybe that should be done with every crossbreed tutorial.
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#17 |
User
Join Date: Jan 2006
Posts: 46
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![]() Thanks for the Tutorial Olof, i plan to make good use of it sometime this year. Keep em coming.
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#18 |
User
Join Date: Dec 2005
Posts: 2,163
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![]() I can't convert it back!!!
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#19 |
Baron Grunwald is.
Texturing Moderator
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![]() Then you have the wrong programs, the programs don't work how they should or you're doing something wrong.
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#20 |
User
Join Date: Dec 2005
Posts: 2,163
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![]() Here's the thread with my problems: http://www.wc3campaigns.net/showthread.php?t=80191
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#21 |
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Respected User
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![]() You should seriously change the textures part, yes this works, but there is still no need to have two so a tutorial should not state it.
__________________I know it works without, but if it should be correct then you should change these numbers when you add objects: Code:
Model "Name" { NumGeosets -->2<--, ... Materials -->1<-- { |
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#22 |
#8 in posting (nolifeftw)
Join Date: Jul 2005
Posts: 4,027
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![]() does it really matter? no one looks at those anyways
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#23 |
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Respected User
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![]() I think that it can cause problems with several MDL editing programs, but even if it did not, it would still be wrong.
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#24 |
User
Respected User
Join Date: Dec 2005
Posts: 932
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![]() If a model has already more than one geoset, adding a new geoset may cause problems with geoset ids and geosetanims. You might want to specify how to deal with them.
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#25 |
www.raodaozao.net
MDL & Resource Moderator
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![]() Only if you add the geoset in front of the others. Otherwise, you'll just have your extra geoset with no geosetanims/etc.
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#26 |
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Respected User
Join Date: Dec 2005
Posts: 932
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![]() And that's not worth to mention?
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#27 |
www.raodaozao.net
MDL & Resource Moderator
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![]() Probably is.
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#28 |
User
Join Date: Jan 2007
Posts: 39
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![]() Err, can i have the frog model leftover?Lol, no seriously, it would rock, for all of us non mdl makers.And another question?How do you get the base wc3 models, because im going to start modeling.Maybe someone PM me?
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#29 |
Overdoses result in death
Join Date: Jan 2007
Posts: 2,365
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![]() There's some WC3Sear.ch links, just so you know... if you still care 'but this tutorial so yeah...
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#30 |
User
Join Date: Aug 2009
Posts: 27
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![]() So the .mdl/.mdx files are coded in C?
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