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Old 03-06-2007, 05:13 PM   #151
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an experiment?

Btw, might i suggest you do dreadlord as well? Or at least use the dreadlords attack animations so you have melee attack animations instead of the wonky metamorph ones.
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Old 03-06-2007, 05:15 PM   #152
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That thing ? Yes and No. Yes because times ago I got less experience with model editing, UV mapping, and GeoMerging. No, because It's made for my campaign map.
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Old 03-07-2007, 06:40 PM   #153
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Frank's is better wrapped :)
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Old 03-08-2007, 08:27 PM   #154
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News: Dark Troll Skullmancer, designed for 'The Corrupt' in my AOS/RTS map.

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Old 03-08-2007, 08:40 PM   #155
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The way the torso and midsection are joined is just weird. He looks glued together. Oh, and you could touch up the skin/wrap for the chest. What bothers me is the hair, you could give him long hair that hangs down (braided?) it'd look better with that skull. But nice none the less.
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Old 03-08-2007, 08:41 PM   #156
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News: Dark Troll Skullmancer, designed for 'The Corrupt' in my AOS/RTS map.

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AWSOME, you must add some throw animation so he can throw skulls!

That dragon is imba too! REPERPRPE!
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Old 03-08-2007, 09:28 PM   #157
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A throw animation with him throwing skulls would be amazing
Def try n do that
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Old 03-08-2007, 09:31 PM   #158
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What the fuck is a skullmancer? -.-
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Old 03-09-2007, 04:49 AM   #159
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What the fuck is a skullmancer? -.-

A mage, who is adept in necro and bone magic.
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Old 03-09-2007, 09:15 AM   #160
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thats called a fucking necromancer.
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Old 03-09-2007, 02:35 PM   #161
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Erwt, you forgot to say his pose is un-trollish :P
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Old 03-09-2007, 09:47 PM   #162
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Default TH for the Azure guys.

I finally finished the townhall type building for the Azure Guardians, which are made from the beings dragonspiders, crystal arachnoid, dragonspawns and dragons.

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Old 03-09-2007, 09:56 PM   #163
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Wow... uh, awesome.


...Change the green lanterns. They don't fit.
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Old 03-10-2007, 07:45 AM   #164
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A shame that the dragon on the building isn't animated.
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Old 03-10-2007, 08:25 AM   #165
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A shame that the dragon on the building isn't animated.

It shouldn't be animated, because I will make it a stone statue with stone texture.
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