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Old 12-03-2006, 01:02 PM   #61
Chriz.
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Very cool MC.
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Old 12-06-2006, 12:03 AM   #62
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Dwarven Barracks.
Polies: around 2100.
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File Type: jpg barr copy.jpg (94.3 KB, 99 views)
File Type: jpg barr2 copy.jpg (119.5 KB, 80 views)
File Type: jpg dryy.jpg (75.7 KB, 80 views)
File Type: jpg fgdfgdgfg.jpg (95.3 KB, 88 views)
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Old 12-06-2006, 12:05 AM   #63
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looks very nice. but not enough like barracks. it needs some weapons around it or somthing that shows it creates big badass dwarves.
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Old 12-06-2006, 05:33 PM   #64
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I can see we'll be getting some pretty nice buildings coming out of you, Argo.

I like how you make the frame as well, gives us animators an easier ride : )
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Old 12-11-2006, 01:35 AM   #65
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Finished the mountainstrider, around 630 polies, not bad for an elite unit.
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File Type: jpg mountainstrider 1.jpg (15.6 KB, 63 views)
File Type: jpg mountainstrider face2.jpg (10.3 KB, 56 views)
File Type: jpg mountainstrider wf.jpg (25.2 KB, 64 views)
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Old 01-01-2007, 11:10 PM   #66
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Default WH Archery Range

Model: WH Archery Range
Polygons: 1491

I will be taking about out a few things
you wouldn't see to get about
1350 - 1400 polygons when done.
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File Type: jpg 001.jpg (73.2 KB, 66 views)
File Type: jpg 002.jpg (73.2 KB, 45 views)
File Type: jpg 003.jpg (87.5 KB, 51 views)
File Type: jpg 004.jpg (76.4 KB, 52 views)
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Old 01-01-2007, 11:17 PM   #67
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Leaving the wooden structural part behind (you made it totally wrong), there's a huuge waste of polygons making the structure in the first place. It could just as well be a texture. Not even in today's generation RTS's things aren't that detailed.
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Old 01-02-2007, 12:14 AM   #68
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I think the structural things are just for the birth anim though

And camels, I kinda like the mountainstrider, I could unwrap it if you wish
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Old 01-02-2007, 10:03 PM   #69
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Still, TDR is right, even if you wanted all those logs inside, just use planes and skin them
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Old 01-03-2007, 06:44 PM   #70
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Dwarven Barracks: Could have a couple axes hanging from the top part of the entrance/exit door as a bit of decoration, or just save this suggestion for the skin.

Mountainstrider: Not bad work, camel. We certainly don't see as many Dwarf Archers out there, and this one is looking good.

Archery Range: Those logs that're being used to help make the building's structure don't seem to be necessary (as TDR stated), though they can help with figuring out how you want the structure to be set. The detail can be done through the skin (as falco mentioned).
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Old 01-03-2007, 11:05 PM   #71
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Thanks Shad:)

Finally finished skinning the archer.
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Old 01-03-2007, 11:20 PM   #72
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Looks nice, but I don't like much the skin of the arrow pack
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Old 01-03-2007, 11:33 PM   #73
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he's right, looks like a piece of firewood.
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Old 01-03-2007, 11:42 PM   #74
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Looks more like hair from an animal
Make it darker and smoother
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Old 01-03-2007, 11:44 PM   #75
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It is supposed to be a fur quiver, so according to End I got my achieved look:P
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