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Old 09-08-2007, 06:46 PM   #91
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If i can see the models, I can try to make some skins...
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Old 10-01-2007, 04:00 AM   #92
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Warcraft II soundtrack:
http://gh.ffshrine.org/soundtracks/2506

Beyond the Dark Portal Soundtrack:
http://gh.ffshrine.org/soundtracks/2463

The Human and Orc in-game music tracks are of superb quality, the intro and victory and defeat clips are a little iffy. I wasn't sure if you still needed the music or not.
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Old 10-01-2007, 03:35 PM   #93
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We have already the music, we need only models
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Old 10-21-2007, 11:19 AM   #94
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@WitchingHour:

Kargath, Death knight and Zuljin models i have are not loading at all in the editor or game. Triple checked and paths are all correctly set up. Maybe i've got the wrong versions of these models. I'll look for you on msn when i can.
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Old 10-22-2007, 12:47 PM   #95
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I've tried them and they work, anyway I try again. Now that I've resolved some problems with my pc, I also work on terrains and Kargath Portrait
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Old 11-26-2007, 05:21 PM   #96
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Ok guys, uni thinks the mod is copyrighted material so all my downloadable links have been taken down for now. Most likly they think it is warcraft 2 game itself or something (due to unobvious naming)

Anyway your have to wait until they say its ok again, or i'll have to change it somewhere else again which will be a pain.

Edit: Ok looks like they have ok-ed it. So i'll have them re-uploaded at some point. And what a pain cause it was so damn LARGE. 50mb upload. grrrrrrrr. Anyway be proud peoples you must be making enough attention to get noticed on the uni server weblogs.

Edit2: Ok looks like it will be 3 days or more before i'm able to re-upload.

Edit3: Lots of the server issues are now nearly sorted. The editor and example campaign file back up. I havn't got the main mod executable back up yet.

Edit4: Ok nope looks like setting permissions isn't working yet. So sorry not back up yet.

Edit5: All fixed :D
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Old 12-15-2007, 05:48 PM   #97
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things of use I have created
http://www.wc3campaigns.net/showthread.php?t=98255
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Old 12-30-2007, 05:25 PM   #98
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Kargath and Zul'Jin are new version
Attached Images
File Type: jpg Dentarg.jpg (257.9 KB, 127 views)
File Type: jpg kargath.jpg (204.5 KB, 109 views)
File Type: jpg ORCPEON.jpg (206.3 KB, 106 views)
File Type: jpg Zuljin.jpg (219.1 KB, 127 views)
File Type: jpg mage.JPG (37.5 KB, 115 views)

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Old 12-30-2007, 05:44 PM   #99
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you should look at the PR demo to see how they fixed the advance building error
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Old 01-05-2008, 04:57 AM   #100
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Hey guys, any chance we could get another beta?
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Old 01-05-2008, 10:27 AM   #101
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we hope to release it
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Old 01-05-2008, 02:59 PM   #102
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@Furion: Its planned and will include loads of the new models WitchingHour has made and collected. I'm just really really really busy with the workload from uni this year and my modding on all games is struggling to crawls due to the lack of free time. I tell thee the amount of work i have has been a monster.

@BlinkBoy: I would except i can't find my starcraft cd which is a pain. I know its somewhere just too busy to really have a proper search for it.
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Old 01-05-2008, 10:54 PM   #103
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Contact SecretArts at the hubb, he is making a LOT of wc2 buildings, he may help you. I'll try helping you out with unit's animations, is all that I could do.

NVM, I just found out that he's posting here.
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Old 01-06-2008, 04:56 AM   #104
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Thanks a lot guys, I appreciate it. I fully support you in your work :) The first beta was great.
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Old 01-06-2008, 07:00 PM   #105
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I just noticed that you lost the old models. I have them here, but I need to update them, give me some weeks.

Until now, the Elven Destroyer, the Elven Archer, the Ranger and the Troll are in perfect condition.

Now I'll state the conditions of the other models:

The Knight: Requires reanimating, rescaling, a new hourse and reunwrapping.

The Footman: Requires reanimating, fixing texture and model issues.

The Berserk Troll: Requires an update in the texture.

The Dragon: Requires a new head, fixing in the scratch, unwrap and animations.

The Death Knight: needs to be textures and animated.

The Human Oil Tanker: Requires reanimating and unwrap fixing.

My building models are all in max scenes, pretty much most are not unwrapped and require animations.
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