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Old 07-23-2006, 04:41 PM   #16
DurotarLord
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lol, thanks darkwulfv. btw this spell works with any model (howver, for it to look proper that model will need a slam animation), its just that blademaster looks best by far. Another model you could use this on is the pit lord.

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Old 03-04-2007, 10:20 AM   #17
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Quote:
Originally Posted by DurotarLord
Leaping Attack
The hero leaps through the air to a target location and comes crashing down dealing damage to enemy units.

Known Problems: Because this was made in GUI and not JASS if you order the blademaster to leap behind himself he will not land directly were he was ordered to land. This can be fixed by setting the following fields on the Blademaster to their default, however it will give the blademaster a slight lag before leaping:

1. Art - Animation - Blend Time (seconds)
2. Art - Animation - Cast Backswing
3. Art - Animation - Cast Point

If you use this in your map I would appreciate, but of course not require, credits.

Warning: This spell is not completely multistanceable. Only one unit per player can use this spell at a time for it to work properly.
this stuff is so cool that im gonna use it in my map
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Old 03-05-2007, 02:50 PM   #18
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cool, when its done please post it. id love to try it out!

Also - I've pretty much given up WC3 alltogether. Because of that I haven't taken the time to update this to use a better variable system. Because I'm not taking the time to update this I do not ask for credit in your map. You can give it to me if you want to, but if I'm not willing to take the time to perfect it I don't deserve it.
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Old 03-23-2007, 12:00 AM   #19
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Hi DurotarLord,

First of all, I love your spell. As soon as I saw it, I wanted to put it in my map (giving credits to you of course). Like darkwulfv, I know nothing about JASS, and can only use GUI. But you really need to array the variables. Oh, and Meanie is wrong >.<. You still need 3 variables if you are going to array it. He forgot about the TempPoint variable.

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Old 03-26-2007, 07:30 PM   #20
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ya, i guess i really should sometime.

and thanks btw, i appreciate that
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Old 07-08-2007, 03:13 PM   #21
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I love this spell, plus since I know 0 jass it's really helpful!

(I know it's first post but dun worry i'm not here to just take resources, i'll b on forums too.)
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Old 10-07-2007, 01:49 PM   #22
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Gj DurotarLord, this is an easy spell to make in gui but none are aware and it can be MUI, there are many ways, using player arrays, custom values, anything of that sort, i suggest using custom values though, more MUI than player arrays so 2 or more heroes can use the spell at the same time from the same player for each player. just beware the highest number that can be in a array is 8192, all numbers higher than that will cease to function, good luck on your spell. Also just one more thing, i think you should nullify the location variable after u remove it, some people told me globals shouldnt be nulled but it reduced lag in a tutorial demo map of mine. < o and Triggering Unit is more efficient than Casting Unit ^^ > well good luck on your future spells.

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