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Old 09-10-2009, 07:40 PM   #46
Deaod
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The only instance i declare a Table member of a struct in MeatPuppet is a static one.

Also it seems you confused the t and T member (the latter being a static member). The t member uses NewTimer().

The only times i use the GetUnitAbilityLevel native is when the spell ends, since the level could have changed by then. I store the level of the ability for usage inside the spell.

Ill do the rest.
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Old 09-10-2009, 08:07 PM   #47
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Quote:
Originally Posted by Deaod
The only instance i declare a Table member of a struct in MeatPuppet is a static one.
Silly me, I missed the static keyword. No problem then.
Quote:
Originally Posted by Deaod
Also it seems you confused the t and T member (the latter being a static member). The t member uses NewTimer().
Again with the static keyword I'm overlooking. Sorry about that.
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Old 09-11-2009, 11:13 PM   #48
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Old 09-11-2009, 11:42 PM   #49
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At a hot glance all things look to be in order, so I am going to approve this.
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Old 09-12-2009, 08:32 PM   #50
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Congrats on getting approved.
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Old 09-25-2009, 01:27 PM   #51
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Old 11-11-2009, 08:53 AM   #52
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Old 04-21-2010, 04:33 PM   #53
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meat puppet is very cool but null blast is lame because the hero ignores commands you give for after the null blast via shift.
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