|08-04-2004, 05:42 PM||#1|
Join Date: Dec 2002
Object Editor - Auto Fill Function
Say you have an ability with 50 levels (not likely but just say). You have 3 options. Make it trigger based and modify variables to make the ability do what you want, slowly change 50 fields (or more depending on the ability) with the ability editor, or use the auto fill function.
This will not work if you dont have some kind of formula planned for the ability values.
What the auto fill function does is it fills in all fields of a particular data according to a formula you set.
In this example, I have a 15 level blizzard. Right click on the Data Damage field (or another field dealing with numbers) and something like this should appear.
Click on the auto fill levels and a window like this should pop up.
F has two sections in it. Whenever I say 'value at level #' or 'value' by itself, I will be referring to the numbers in the right column. when I say skill level, I will be refering to the numbers in the left column.
Woo! Found out a something very useful with autofill on text fields.
This is what you should see when activating autofill on text fields. The Replace With Level field is the important part. It takes a integer basically and what it does is if the checkbox is checked, every number in the current Base Text field matching the number in the Replace With Level field will be replaced with the current level of the spell.
Base Text: Number 1 4
Replace With Level: 1
Then 1 will be replaced with 2 for the level 2 text and 3 for the level 3 text etc.
Level 2 text would be: Number 2 4
Level 3 text would be: Number 3 4
4 is unchanged since it is not in the Replace With Level field.
14 will be changed because the games views it as one four so
Bast text: number 14
Replace with level: 1
level 2 will read Number 24
level 3 and so on
This means it is now much easier to create high level skills and edit them since the data displayer (thats what I call the stuff between the < >) will automatically be set to display the correct level information.
If this is confusing you then just open the autofill window on the level 1 text field and click ok. This will most likely get you the effect you want.
Last edited by rykao : 09-21-2004 at 01:06 AM.
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|08-03-2006, 11:06 AM||#4|
Sorry, I know its off topic, but I like that grey-ish object editor skin you have. Is it just my eyes, or is it a bug with the thumb-nail, cos my one seems to be more white-ish then your one, but your one looks better.__________________
If it is a skin for the object editor, where can I get it?
Last edited by James1654 : 08-03-2006 at 11:07 AM.
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