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Old 11-23-2008, 08:40 AM   #31
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BestZero, of course. Current version of program creates paletted blps, which have constant size and pretty good quality.
Standard war3 command icons were compressed with jpeg (at 85% quality, as far as I know), so I'm sure that quantization algorithm (used to create paletted blps) shouldn't ruin the image.
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Old 12-16-2008, 09:10 AM   #32
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Even in the 640x480 resolution,when use the medium texture it's still nice.
The problem with the compress method is when i used the icon in the low texture,the icon crashed like this:

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Old 12-27-2008, 10:02 AM   #33
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The problem with mipmaps is already fixed. I added the option "Mipmap count", so you can tweak it manually, according to your needs.
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Old 12-27-2008, 12:07 PM   #34
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Thanks for sharing it bro, but i'm having problem downloading the file T_T help me....
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Old 12-30-2008, 12:57 AM   #35
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Uhm... Can I ask a simple question? Where can I find this "Mipmap Count" option you added? I can't seem to find it in your program's settings tab on version 1.6.1.

Well... the program is really nice... easy to use, but I really can't see the button's picture in-game when it is in low setting. So I read the posts here and saw that some other people have the same problem.

Where's the Mipmap Count option?
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Old 01-08-2009, 09:41 PM   #36
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For some reason I get a virus warning every time I try to unzip it. Since it got approved and all I assume my anti-virus program's just overreacting but just thought you might want to know.
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Old 01-09-2009, 12:23 PM   #37
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Quote:
Originally Posted by Spec
The problem with mipmaps is already fixed. I added the option "Mipmap count", so you can tweak it manually, according to your needs.
Err... I wanted to say that its added in the version 1.7, which is in progress now. I tested mipmapping algorithm, and it seems to work fine.

Well, I have almost no time in January (due to a bunch of exams in university), but I'll try to finish new version as soon as possible.

Argus, strange, it's the first case, when this program is determined as potential virus.
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Old 02-03-2009, 02:29 PM   #38
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New version - v1.7

Change list for this version is not so big, but tons of small bugs were fixed during work on v1.7 (cookies to NETRAT for finding them).

I didn't added BLP2 support due to strange behavior of decoder, when it tries to open any BLP from latest WoW addon. Maybe I'll add BLP2 support later... I think it's not so essential now.

Also, I did some researches and realized a couple of methods, which can reduce resulting BLP file size. This should save up several bytes for each icon in MPQ.
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Old 02-03-2009, 11:52 PM   #39
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Why didn't u release it earlier :((

The problem i counter over here is now resolved

Don't know how to +rep:D
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Old 02-08-2009, 11:19 AM   #40
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lucifekit, well, I think you'd use butman next time :)

Ok, I made minor bug fixes and reuploaded.
Have anybody tested special options (headers merge and palette compressing)?
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Old 02-11-2009, 08:48 AM   #41
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Thanks and i use your tool from now :D.
Did you think doing a hack to WorldEditor that can automatic fix the names of icons after import its?Example i have imported 100 icons<50 BTN and 50 DISBTN> i have change the path of 100 icons and it's so tired T___T
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Old 02-13-2009, 05:52 AM   #42
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Why don't use mass import feature? It would be much faster, than manual importing of icons and changing its pathes.
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Old 03-07-2009, 01:43 PM   #43
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Woooo! + Rep to you!
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Old 05-24-2009, 06:45 AM   #44
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Are icons created with Button Manager violate the site's rules concerning icon resources?
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Old 05-24-2009, 02:49 PM   #45
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@ FelSheep: I wouldn't think so, unless you wanted to draw each of your icons' borders by hand.

On-Topic: Haven't gotten a chance to try this yet, but here's a cookie for such a useful tool!
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