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Old 04-05-2008, 08:37 AM   #1
antihero
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Old 04-05-2008, 09:41 AM   #2
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thats pretty tight man, but i think its tooo clean, needs more contrast aswell.

The blood on the blade would no be splattered, it would be streaked, add some blood on his armour, so it looks like hes been killin, that should be splattered but starting to drip.
The little cut on his arm needs more blood, it looks deep.

Oh, and it seems that ur light source is from both sides (as seen on shoulder pads), and from above (on arm brace) and from in front. I think you should consolidate that a bit.

The antlers are sweet, but they are a bit strange around the edges.

Also, when shading metals you should use a variety of colours to tint them, blades need to be tinted in browns/oranges/reds, armour needs the same. etc.

Ok, this is the last point; between his pecs it should not be raised, it seems that he has a ridge running down the middle of him (*-_-), and also his shoulder pads should continue round behind him, insted of stopping. Shoulder pads are generaly angled a bit backwards.

But over all its very nice, nice colouring, i like the dude in the back ground. The stuff i said was realy pretty minor, so it is a pretty nice picture all in all.
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Old 04-05-2008, 10:42 AM   #3
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Thanks for the comment
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Old 04-05-2008, 11:51 AM   #4
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The blood on the blades still need to be streaked, not splattered.

Think, how would an axe go through someone, and how would that effect the blood on it?
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Old 04-05-2008, 01:22 PM   #5
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At first sight the blood stains looked like decoration to me.
Streak'em, like the other guys said.

Remove the outlines from the antlers. Let the light and shading do the job.

Be careful with the muscles, they do have a tiny resemblance of a more iron-ish look than a pure ogre-strength appearance.
Perhaps some more details would do the trick e.g. blood vessels, veins, scars.

Somethings wrong with his right arm.

Overall it's coming along fairly well. Keep it up
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Old 04-05-2008, 02:37 PM   #6
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Quote:
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Somethings wrong with his right arm.

I figured it out, its longer, and more triangular, try to make it more like the other one =)
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Old 04-05-2008, 04:55 PM   #7
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My biggest issue is that there's no depth! I didn't even realize that he was holding two separate axes because there's no depth of view difference between them, they're sitting right on top of each other!

Also, that huge dip above his lip and under his nose bothers me. It looks like he's got a skull deformity! Overall it's nice though, rawr.
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Old 04-05-2008, 07:01 PM   #8
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Quote:
Originally Posted by Rising_Dusk
My biggest issue is that there's no depth! I didn't even realize that he was holding two separate axes because there's no depth of view difference between them, they're sitting right on top of each other!

It's actually one axe. Two blades.

Sorry his right or my right?
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Old 04-06-2008, 01:06 AM   #9
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his right

(i figured the axes out lawl)
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Old 04-06-2008, 01:14 AM   #10
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Should I make the secondary axe even smaller so its more obvious.

So what's wrong with the arm? Is the muscle too big?
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Old 04-06-2008, 06:52 PM   #11
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Quote:
Originally Posted by Rising_Dusk
My biggest issue is that there's no depth! I didn't even realize that he was holding two separate axes because there's no depth of view difference between them, they're sitting right on top of each other!
I don't know if that makes your eyes either sloppy or sensitive.
For me it's obvious that the "axes" form a two-handed weapon.

Quote:
Originally Posted by antihero
Should I make the secondary axe even smaller so its more obvious.
No, I think it's small enough as it is. Instead I think you should consider making them larger.
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So what's wrong with the arm? Is the muscle too big?
I think the issue with his right arm is that the forearm is too small (you can't see it).
Perhaps there should be larger glimts of it.

It might be a bad example, but I had this right "next" to me:

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Old 04-06-2008, 07:54 PM   #12
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Ok, I understand. I'll try to make it more prominent underneath the hand.
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Old 04-08-2008, 03:13 AM   #13
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I know hes an orc and not very smart but his facial expression for some reason wants me to put in a text bubble say "duhhhhhhhhhhh".
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Old 04-08-2008, 09:58 AM   #14
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id go more for "i is do killy, yah, why r u livin still?"
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Old 04-08-2008, 10:08 AM   #15
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I'd say zoom out more, work on the bigger picture, figure out the lighting and proportions, then start detailing. I think you've gone into detail to such an extend now that you're afraid of making any real changes to it.

The whole thing also looks verry much like a textured surface, it has no real depth to it.
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