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Old 08-13-2008, 03:20 PM   #226
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Hero Contest #3 - 2nd Place

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Well, it is possible to have something like spell events without its issues, a textmacro is one way though it is a little ugly, another way would be to do something with code or function interfaces.
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Old 09-11-2008, 01:45 PM   #227
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Hix..Master Vex..Apocalypse.
I have just finished my map yesterday..after one month of hard work. I nearly did not slepp at nights.
Well..my mapo is an AOS with about 32 custom heroes..Mainly spells use Caster System. well, not too complicated...order thi dummy to cast a spell here and there, some mass spells, some use NewTimer and then Release timer.
And...all groups, effects, locations are removed as they should be.

Well... i was eager to test my map, btw.. its the Extreme candy war..im modding it....after about 10 minutes...THE MAP KICKED ME OUT with this line:
Not enough storage to process engine/build/Jass2Instance.

Hu hu.. my computer is quite strong.. my triggers are fine...then.whats the problem? Is that come from the Caster System.???
I also use a trick by Emilj to check handles...

Both my map and the Candy war have about 1000 at start and keep increasing as the game progress... (I wonder why a map from Blizzard is so ugly in code? But i check it thoroughly and do not find out any leak???)

Hope that you know what is my problem...
Love you.
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Old 09-11-2008, 02:51 PM   #228
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Hero Contest #3 - 2nd Place

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It could be anything, really, can't guess without knowing exactly what's in there, and the versions, etc.
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Old 09-23-2008, 01:27 PM   #229
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does spell events works correctly?
i used spell events in most of my triggered spells in my old map, and i have lots of triggered spells, like 3 triggered spells for each heroes

i optimized the map using vex's map optimizer, and then tested it online (garena), and we get disconnected every time the game has started, like when a player picks a hero and starts to learn a spell, i searched for errors in my codes, but havent found any, thats why i suspected spell events, while in this new map of mine, im not using caster system anymore instead using xe system, and all works fine
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Old 01-22-2009, 01:09 PM   #230
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Hi

Can something crash project models? I Having some problens my map don't show missile models, only deals damage.

I have ABC, TT, PUI and TimedLithing on map this can affect project models?



You recomend don't use OnAbilittyEffect()?
(I realy like this function, if i use this so many times what can happen?)

I see now the XE sistem, i will remove caster system here and starting to learn how to use XE.
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Old 03-11-2009, 12:14 AM   #231
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Bah. This was a huge flame at Loeprad (spelled wrong intentionally) though it is off-topic, so I will save his skin. By the way, if someone were to actually flame this guy, would he get bad rep for breaking forum rules? I mean... this guy is... s####d.

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Old 03-11-2009, 03:37 AM   #232
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Unnecessary post much, eh Xombie?
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Originally posted by Rising_Dusk
Your spells are mostly ignored because they are not very cool so we aren't very excited to review/approve them, but you are incredibly persistent and won't give us an excuse to graveyard it. That is generally what results in a resource being ignored for a long time.

The Spell Request Thread Done for, unless someone else wants to revive it...
It lasted a damn long time.

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Quote:
Originally posted by Kyrbi0
Huh. Almost makes me wish I had a girlfriend, to take advantage of today (wait, no, that's not what I meant... I mean, take advantage of the fact that it is international women's day... gah, never mind).
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Rome may not have been built in a day, but the Romans sure as hell didn't say "look at this great city we built guys!" when they had nothing more than a bit of stone and some cottages.
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Old 03-11-2009, 04:13 PM   #233
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Yea, that was pretty un-necessary, but how the heck is Vexorian supposed to help him when his approach is:

"My code is perfect in every way/shape/form so the first thing I'm going to do is blame your code. Now fix my problem with absolutely no information regarding the problem other than a message."

No more off-topic!

Last edited by xombie : 03-11-2009 at 04:13 PM.
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Old 03-11-2009, 04:58 PM   #234
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Hero Contest #3 - 2nd Place

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CS has so many problems that Leopard's post could be right.
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Old 03-11-2009, 10:31 PM   #235
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Even so his mentality is ridiculous. To add to that he seems to be incapable of actually discussing something.

Quote:
Originally Posted by Leopard
Well... i was eager to test my map, btw.. its the Extreme candy war..im modding it....after about 10 minutes...THE MAP KICKED ME OUT with this line:
Not enough storage to process engine/build/Jass2Instance.

Hu hu.. my computer is quite strong.. my triggers are fine...then.whats the problem? Is that come from the Caster System.???
I also use a trick by Emilj to check handles...

Both my map and the Candy war have about 1000 at start and keep increasing as the game progress... (I wonder why a map from Blizzard is so ugly in code? But i check it thoroughly and do not find out any leak???)

"Both my map and the Candy war have about 1000 at start"

He doesn't take the necessary time to convey an entire thought, he doesn't even say what he has 1000 of. Handles? Units? etc.

"I also use a trick by Emilj to check handles..."

This is completely useless information.

I'm going to stop ranting. This is too off-topic! Damn you Vexorian for provoking my childish dislike towards him for less-than-sufficient reasons.
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Old 03-12-2009, 12:37 AM   #236
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Quote:
I also use a trick by Emilj to check handles...

Both my map and the Candy war have about 1000 at start and keep increasing as the game progress.

Maybe he meant handles ? *cough*
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Old 03-12-2009, 12:42 AM   #237
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Sounds like a troll to me.
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Old 03-16-2009, 10:37 PM   #238
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Hi!
I'm sorry if some1 already has pointed this out but,( there are a couple of pages to look through XD ) this system seems to conflict with TimerUtils. i just simply import this system to my map, which already has timer utils and ofcourse i can't save. both of your systems has the function NewTimer. is there anything i can do ?
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Old 03-17-2009, 08:04 AM   #239
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Yes, Komaqtion. Remove CSSafety from the map and the conflict with TimerUtils should disappear.
__________________
Quote:
Originally posted by Rising_Dusk
Your spells are mostly ignored because they are not very cool so we aren't very excited to review/approve them, but you are incredibly persistent and won't give us an excuse to graveyard it. That is generally what results in a resource being ignored for a long time.

The Spell Request Thread Done for, unless someone else wants to revive it...
It lasted a damn long time.

Please; Ask for Help Appropriately














Quote:
Originally posted by Kyrbi0
Huh. Almost makes me wish I had a girlfriend, to take advantage of today (wait, no, that's not what I meant... I mean, take advantage of the fact that it is international women's day... gah, never mind).
Quote:
Originally posted by Pyrogasm
Rome may not have been built in a day, but the Romans sure as hell didn't say "look at this great city we built guys!" when they had nothing more than a bit of stone and some cottages.
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Old 03-17-2009, 09:34 PM   #240
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But don't i need CSSafety for the system to work ?
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