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Old 06-01-2008, 05:06 PM   #46
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I don't think so... i mean long ago back when wid was 1.8, i remeber it did not record accurately.
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Old 11-17-2008, 12:34 PM   #47
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One of the trigger files seems to be corrupted, but we will try without the file anyways...

What is this? Where is the error log?

EDIT: forgot to mention it happened after useing vexorians optimizer.
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Old 11-17-2008, 06:46 PM   #48
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Quote:
Originally Posted by cohadar
What is this? Where is the error log?

EDIT: forgot to mention it happened after useing vexorians optimizer.

Probably the protection of the map optimizer.
The suggested order is
1. Widgetizer
2. Optimizer

PS: There is no error log.
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Old 11-17-2008, 07:25 PM   #49
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Quote:
Originally Posted by PitzerMike
Probably the protection of the map optimizer.
The suggested order is
1. Widgetizer
2. Optimizer
Argh so stupid of me to forget that...

Quote:
Originally Posted by PitzerMike
PS: There is no error log.
Whaaaaaaaaaaaaaaaaaaaaaaaaaaat?

EDIT:
I have some vague idea that abilities with more than 4 levels behave differently when it comes to SLK or something.
Can you give some more information on this.
Also how does it affect loading times.

EDIT2: (just for fun)
Effect of optimization on Pyramidal loading:
Raw Map ~ 4 min 10 sec
Vex Optimizer ~ 3 min
Vex Optimizer + Ultimate Map SLK Optimizer ~ 2 min 5 sec
Vex Optimizer + Widgetizer ~ 1 min 50 sec
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Last edited by cohadar : 11-17-2008 at 09:57 PM.
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Old 12-04-2008, 07:53 PM   #50
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hey there... im having an awful problem with widgetizer... it is making my map more than 1mb bigger and removing all of my used units and things if i check to remove unused data (any of those options actually delete everything related)

...

i unchecked all of the options of remove unused data... still makes my map bigger and still removes all of my doodads... but loading time decreased a lot

...

final configuration tried



this one saved my doodads but still making map size 1mb bigger... (even though loading time decreased from 23 seconds with MO to 11 with both =D)

any idea why map size is increasing that much?

EDIT: this configuration when trying to open the map (via the patch) says that it is unable to open some models (all of them are warcraft normal models like druid of the claw) but in-game everything seems normal... so far
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Old 03-23-2009, 03:21 PM   #51
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I checked the option "Custom Key Resistant". However, my customKeys.txt still overrides my unit tooltips. How can that be fixed?
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Old 07-05-2009, 02:57 AM   #52
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Along with issues I'm having, this program DEF isn't perfected >.>, it does its job of decreasing loading time, but often fucks things up...
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Old 07-07-2009, 04:44 AM   #53
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Quote:
Originally Posted by Darkrider
hey there... im having an awful problem with widgetizer... it is making my map more than 1mb bigger and removing all of my used units and things if i check to remove unused data (any of those options actually delete everything related)

...

i unchecked all of the options of remove unused data... still makes my map bigger and still removes all of my doodads... but loading time decreased a lot

...

final configuration tried



this one saved my doodads but still making map size 1mb bigger... (even though loading time decreased from 23 seconds with MO to 11 with both =D)

any idea why map size is increasing that much?

EDIT: this configuration when trying to open the map (via the patch) says that it is unable to open some models (all of them are warcraft normal models like druid of the claw) but in-game everything seems normal... so far
It's surpsoe to increase map size, it does NOT decrease map size
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Old 07-07-2009, 07:32 AM   #54
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need C(++) version !
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Old 07-20-2009, 07:13 PM   #55
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I am having a problem with the newest version. Using it on my map makes it unplayable.
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Old 08-11-2009, 04:38 PM   #56
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Default Pitzermike out there?

Hmm maybe there should be some fixes!?

But the last Post from Pitzermike was for half of a year
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Old 08-20-2009, 01:33 AM   #57
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it still works for me :P try the same options as i do
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Old 12-17-2009, 12:44 AM   #58
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would it be alright to be widgetizing and/or map protecting while working on the map or only on the finished product? because if widgetizing makes the map load faster/save faster then i might like to do that, but if i can't keep on editing what i want then that kinda defeats the purpose of me widgetizing...

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Old 12-17-2009, 07:15 AM   #59
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Quote:
Originally Posted by SanKakU
would it be alright to be widgetizing and/or map protecting while working on the map or only on the finished product? because if widgetizing makes the map load faster/save faster then i might like to do that, but if i can't keep on editing what i want then that kinda defeats the purpose of me widgetizing...
only on the finished product
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Old 01-29-2011, 06:21 PM   #60
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Widgetizer doesn't store multiple names for upgrades, eg. the Adept/Master stuff. In fact, it only stores the last one and I have to add the others manually. Posting just in case you become active again.
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