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Old 05-12-2008, 03:24 PM   #31
emjlr3
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implemented it twice didnt you?

Quote:
You really should consider coding it in a totally different way, though. This one is so ugly and looks way too much like Vex's with minor changes here and there.

I never thought Vexs was that bad, so I made some minor changes, and thought it acceptable, perhaps I am too nieve(sp)

suggested changes would be welcome, else I may end up making things worse :(
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Old 09-17-2008, 01:15 AM   #32
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O Dusk where art thou?

When shall thee release the promised Sys. ?
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Old 09-17-2008, 02:05 AM   #33
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It's on my to do list, or something.
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Old 11-19-2008, 02:51 AM   #34
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And what be the status here?

Following the new rules, if you don't update or respond to this thread within 7 days, this will be graveyarded.
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Originally posted by Rising_Dusk
Your spells are mostly ignored because they are not very cool so we aren't very excited to review/approve them, but you are incredibly persistent and won't give us an excuse to graveyard it. That is generally what results in a resource being ignored for a long time.

The Spell Request Thread Done for, unless someone else wants to revive it...
It lasted a damn long time.

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Huh. Almost makes me wish I had a girlfriend, to take advantage of today (wait, no, that's not what I meant... I mean, take advantage of the fact that it is international women's day... gah, never mind).
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Rome may not have been built in a day, but the Romans sure as hell didn't say "look at this great city we built guys!" when they had nothing more than a bit of stone and some cottages.
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Old 11-19-2008, 12:18 PM   #35
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ask Dusk - from what I can remember - he doesn't like my coding style, or something - thats about all I can remember
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Old 11-19-2008, 01:37 PM   #36
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Moved to samples...
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Old 05-21-2009, 05:41 PM   #37
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Hey emjlr3 could you update this by adding overhead arrow like I suggested here?

Quote:
Originally Posted by Rising_Dusk
This makes me want to package the system I've had in DoE and AotZ for years and release it, it's shorter, easier to read, and does all of the same stuff as this one. (Just without the config, hence the need to package)

EDIT:
Actually, looking at your code mine does some stuff yours does not. Hrm.
Maybe a bit too late but I noticed Dusk only releases systems from his maps when someone already makes something similar so he has no more reason to hide them.
(In case it was not obvious enough I am calling you a selfish bastard.)
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Old 07-05-2009, 10:00 PM   #38
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The system is alright, but uh...

1. What's with the BJs?
2. You should add a
Collapse JASS:
call ClearSelection()
in your create hero function (I think you'll see where).
3. The
Collapse JASS:
if (IsPlayerInForce(GetLocalPlayer(), bj_FORCE_ALL_PLAYERS))
is pointless.
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Old 07-06-2009, 11:21 AM   #39
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Quote:
What's with the BJs?

you mean BJDebugMsg and PolledWait? the only really uneeded one is CountUnitsInGroup (from a quick scan through), but honestly, who gives a shit?

Quote:
pointless.

I wasn't aware of that at the time...

and what does "alright" imply?

like Dusk, you seem to suggest it lacks features, but you also offer no suggestions for improvement ( aside from menial coding nitpicks )....the only truely unique suggested addition I have seen in the past few years was from Cohadar in reference to a local effect created on the hero your are currently viewing...
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Old 07-06-2009, 01:51 PM   #40
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GetPlayerStartLocationX/Y
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