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Old 09-08-2009, 10:24 AM   #1
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Default Best Spell for Attaching FX

So apparenty, Spiked Barricades is a good spell to attach a special effect to a unit via abilty so that there are no buffs or icon. Problem is, it's not working. I could use triggers but then I have to keep track of them throughout the game to delete them afterwards, and it's a very inefficient way of doing things. Can anyone request a spell (other that sphere) that will apply special effects to various attachment points of unit?

EDIT: not sure if it's the right section, so sorry if it isn't :)
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Old 09-08-2009, 10:56 AM   #2
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Look at the item abilities. For example, the armor bonus ability. It cannot be seen and can have effects attached.
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Old 09-08-2009, 11:08 AM   #3
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Doesn't seem to work either. Does anyone know how to get the Spiked Barricades to work? Do you need to use upgrade for the special effect to activate?
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Old 09-08-2009, 11:16 AM   #4
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I use Item Life Regeneration Aura. Works like a champ and the effects use the teamcolor of the unit it's attached to, when appropriate.

Note: Do not use Sphere, it doesn't use teamcolor and has extra behavior.
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Old 09-08-2009, 11:31 AM   #5
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I didn't find this 'Item Life Regeneration Aura', but I did find 'Item Life Regeneration'. The funny thing now is that it does add an effect to the said attachment point, but seemingly oddly enough, I only got the banish buff effect to attach to a unit's weapon. If I change the FX, nothing happens...
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Old 09-08-2009, 01:00 PM   #6
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Sphere works fine if you modify the fields properly, only trick is no team color. At times this can be advantageous, though, so don't count it out. The spell Panto refers to is not your "Item Life Regeneration," it is called "Life Regeneration Aura."
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Old 09-08-2009, 01:01 PM   #7
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Why not attaching it via hashtables?

And the armor increasement item spell works, because else
my JGNP is either bugged or spooky..
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Old 09-08-2009, 01:11 PM   #8
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Okay, my bad. Managed to get the item armor spell to work, but it seems not for all attachments (or, again, i'm getting something wrong). I managed to attach a special effect to a Destroyer's front legs via triggers, but it doesn't work with the item ability.

Also, what are hashtables???
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Old 09-08-2009, 01:35 PM   #9
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Quote:
Destroyer's front legs
Sure they have an attachment point? I don't think so.
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Old 09-08-2009, 01:58 PM   #10
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Quote:
Originally Posted by Anachron
Why not attaching it via hashtables?
Just because hashtables exist doesn't mean you should use them for everything. Just trust me, use the ability here.
Quote:
Originally Posted by Spellbound
Okay, my bad. Managed to get the item armor spell to work, but it seems not for all attachments (or, again, i'm getting something wrong). I managed to attach a special effect to a Destroyer's front legs via triggers, but it doesn't work with the item ability.
Whoa, dude, stop whatever you're doing and use 'Life Regeneration Aura.' It is the most reliable for what you're trying to do and works on all attachment points. Ignore whatever anyone else in this thread is saying and just use 'Life Regeneration Aura'.
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Sure they have an attachment point? I don't think so.
They do.
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Old 09-08-2009, 02:05 PM   #11
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Quote:
Originally Posted by Anachron
Sure they have an attachment point? I don't think so.
Well, not the legs, but the feet. I've been tweaking the attachment points and I got the item armor spell to attach to all four feet :D



Now I need to get the attachment points for the right and left weapons. weapon,left and weapon,right don't seem to work.

Quote:
Originally Posted by Rising_Dusk
Whoa, dude, stop whatever you're doing and use 'Life Regeneration Aura.' It is the most reliable for what you're trying to do and works on all attachment points. Ignore whatever anyone else in this thread is saying and just use 'Life Regeneration Aura'.
Will do :)

Thnx all for your help and time. +rep for everybody :)

Btw, I can't seem to be able to attach Eye of Sargeras to the AncientZiggurat1 model. It works via trigger, but when I try to attach it with an ability, nothing.
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Old 09-08-2009, 02:09 PM   #12
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Quote:
Just because hashtables exist doesn't mean you should use them for everything. Just trust me, use the ability here.
Yeah its better, but for some cases not. For example if the spell effects are dynamic so you don't have to create 100 spells for adding dynamic effects.

Quote:
Whoa, dude, stop whatever you're doing and use 'Life Regeneration Aura.' It is the most reliable for what you're trying to do and works on all attachment points. Ignore whatever anyone else in this thread is saying and just use 'Life Regeneration Aura'.
They don't stack, and if he ever needs an regeneration aura, he would use this aura, because its that great...
Quote:
They do.
Actually I meant I don't think if they have an leg attachment point. But w/e.

Quote:
weapon,left and weapon,right don't seem to work.
maybe destroyer don't got those?
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Old 09-08-2009, 02:37 PM   #13
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Quote:
Originally Posted by Anachron
They don't stack, and if he ever needs an regeneration aura, he would use this aura, because its that great...
I'll use both depending on the circumstance then :)

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Originally Posted by Anachron
maybe destroyer don't got those?
Looks like it. I'll try giving them berserk and see what happens.

EDIT: no reaction. And something pretty odd too, via triggers, it attaches the left and right front legs... weird...
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Old 09-08-2009, 02:47 PM   #14
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So here you go, its the stupid wc3 developer fault :P
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Old 09-08-2009, 02:51 PM   #15
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Quote:
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So here you go, its the stupid wc3 developer fault :P
Hehe. Hopefully, they will have learned

*cough* StarCraft 2 *cough*

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