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Old 07-22-2006, 02:10 PM   #16
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Yup I meant that "How do you write these coordinates". I thought so. I try to do that with WE coordinates but I never end up with good results especially if I mix this with camera and unit facing... So i wondered if there is an easier way.
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Old 07-22-2006, 02:33 PM   #17
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Nope, not really, its just a skill u'll need to develop. At first you'll have to test alot to get it right, but later on itll come natural.
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Old 12-14-2006, 08:51 PM   #18
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Just want to spread the news that a new version of the cinematic system is out, you can find it in the wc3c resource section.
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Old 02-19-2008, 02:17 PM   #19
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Is it possible to make the actors talk too with this system? Like would you recomend this system for campaigns, RPG's or such?

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Old 02-19-2008, 08:07 PM   #20
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There's no built-in support for game transmissions (if that's what you mean), but you can always do those with external functions. The next version of the system will also support movie style subtitles made with game messages.
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Old 02-27-2008, 02:51 PM   #21
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When using the ScriptAct functions how do you figure out what the animationIDs are?
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Old 02-27-2008, 03:05 PM   #22
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Trial and error are your best go. Also I think stand animations should be 0 and death animations should have the largest number, but I really can't tell for certain.
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Old 02-27-2008, 05:25 PM   #23
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Quote:
Originally Posted by Belphegor666
Trial and error are your best go. Also I think stand animations should be 0 and death animations should have the largest number, but I really can't tell for certain.

Ah i see, well was hoping since Anitarf and iNfraNe are expert cinematic directors i thought they would know? Does the animID vary for every model? Is there absouletly no way of finding out for sure wat the ID is? I will give trial and error a chance...but wastes time..but anyway thanks alot hey!

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Old 02-27-2008, 06:56 PM   #24
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Well you could make a loop and display each anim from 0 to some animID for 2sec (you should display animID in some way). It's impossible to make anim decoder because blizz didn't care much about cataloging their anim accordingly.
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Old 02-27-2008, 07:21 PM   #25
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Actually i was lookin through the tutorials and found a tutorial by PandaMine which he stated that you could use Warcraft 3 Viewer to determine index as it lists the animations in order..so going to give that a try!

Thanks a lot!

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Old 02-27-2008, 07:53 PM   #26
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Didn't know that... Thank you ;)

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Old 02-27-2008, 11:09 PM   #27
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Correct, Warcraft 3 Viewer lists the animations in the right order, starting with 0.
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Old 03-02-2008, 06:49 AM   #28
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I have another question is it possible to make destrictibles of doodads actors? Or would you have to use a external function triggered in GUI? And any news about updated version? :D

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Old 09-29-2008, 01:15 AM   #29
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Quote:
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And any news about updated version? :D
Yes! :) After nearly two years in the making, version 1.5 is finally out, and it's really awesome, check it out.
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Old 06-13-2009, 04:26 AM   #30
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Does this use H2I? Does this mean this thing will have to be edited slightly to adjust to new patch? I'm using it right now.
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