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Old 04-19-2009, 08:11 PM   #1
deolrin
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Default Quilboar(!) Champion

Hey all, i've made a model for fun, just 'cause I felt like making it. Its a quilboar champion, the elite force of the quilboar army. At first I wanted it to have 2 axes and Beastmaster anims but it turns out that the Razormane skeleton is... complicated.

Unit:

Name Suggestions: [ClanName] Champion, [ClanName] Quilguard, [ClanName] Warfrenzy, [ClanName] Warrior.

(e.g., Razormane Champion, Razormane Quilguard, Razormane Warfrenzy etc...)

Hero:

Proper Name Suggestions: Lok Taurenbane, Nak Ramtusk, Aggar the Frenzied, Kuz Ragglesnout, Agathelos Mangletooth, Aggem Razorflank.

Name Suggestions: Champion, Quilguard Champion, Quilgaurd Captain, Warfrenzy, Commander.

My inspiration was WoW's quilboar mobs by the same names (Champion, Quilguard, Warfrenzy, Warrior).

My main inspiration was Lok Orcbane:





I'd like to thank [](Aka Revelion) for his general help on the model, as well as tips and crits.

In a later stage I might work on this model a bit more and upload it to WC3C, although I don't think the quality of the model is good enough.

Oh, btw, the portrait IS bad, but it works, at least.

Model Components

Helm is a modified Mountain King helmet, with 2 ogre horns on it, using a human campaignscreen(RoC) texture(a copper weapon handle)
Flag is a modified Hellscream\Blademaster flag, using the Skeleton Mage texture. Its not animated, though it isn't animated in WoW either.
Axe is a modified axe from the RoC Main Menu(the one you see when you enter the game, with the Infernals falling from the sky etc...), using the same texture as the helm for the handle and another Human Campaginscreen(RoC) texture for the blade, this time a bronze\copper\brownish-steel axehead.
Wrists and "Boots" are normal Razormane parts, using the Centaur texture
Belt is normal Razormane belt using Centaur Khan texture
Armor(chest\legs) is normal Razormane body using Thrall texture

Attached Images
File Type: jpg Razormane1.jpg (317.7 KB, 487 views)
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Last edited by deolrin : 04-19-2009 at 08:20 PM.
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Old 04-19-2009, 09:14 PM   #2
Michael Peppers
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Michael Peppers is a jewel in the rough (188)Michael Peppers is a jewel in the rough (188)Michael Peppers is a jewel in the rough (188)

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Uh... needs a bit of work... not that much though... it's good, anyway.

The Thrall armor on this model is quite disturbing IMO... try changing it with a chain mail or something similar, and add some shoulderpads.

I don't know what else to say. I really like the head and the flag.

And for the portrait... you'd have to use another angle shot... lower perhaps.

I'll be watching for further progress BTW :)
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Old 04-20-2009, 10:39 AM   #3
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My first intention WAS, indeed, to make him have a chanimal but there is no ingame chainmail'd texture(not the type I want anyways. Shoulderpads WILL be added in a later version of the model, by me and Revelion. Portrait will be changed in a later version. I also plan on changing the animations, though the skeleton is, like I said, well, weird and unusual.
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Last edited by deolrin : 04-20-2009 at 10:40 AM.
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Old 04-20-2009, 05:13 PM   #4
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Wow. I don't have a particular love of Quillboars, but I do love enhancing the races thereof. Nice idea.

Is the helmet supposed to cover his head/eyes so much? I mean, I guess the concept does, but it looks like he'd be fighting blind.
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Old 04-20-2009, 06:27 PM   #5
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Thanks for your comment(that refers to MP as well). I was inspired by WoW so yes. I plan on making a pack with 3-4 quilboar units, 1 will be that, 1 will be some sort of a caster(I guess) and 1 will be a hero(I suppose). But first I would like to hear enough criticism on this one. Oh, btw, does the armor really looks so bad? Anyways, I won't be modelling tomorrow, as we got the "Yom HaShoah"("Yom HaZikaron laShoah ve-laGvura", in English "Holocaust Remembrance Day" or "Remembrance Day for the Holocaust and Heroism").
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Old 04-20-2009, 11:43 PM   #6
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From what I see from in-game quilboars, quilboars wear no armor at all. So you might have to undress him a bit... OR give him gladiator/grunt style armor so he doesn't look like he is more overdressed than the other quilboars.

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Old 04-21-2009, 01:05 PM   #7
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Like I said, its 100% insipred from WoW, and in WoW quilboar have anything that the other races have - rogues(daggers), hunters(bows and gunz), warriors(plate\mail armor and heavy weapons) and such. The normal Razormane\Quilboar models looks more like "scouts" to me, light-weighted and can move pretty fast for that reason. I aimed for making a Warrior-like unit. Check out the "View in 3D" feature on those:

Lok Orcbane

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Old 04-22-2009, 12:18 AM   #8
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I always miss out on the wow bit ^^.

But then a lot of WoW/Some Wc3 stuff are overdressed so I guess it's acceptable.

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Old 04-30-2009, 10:11 PM   #9
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YAY!!!

givegivegivegive???

I thought of this idea too, but didn't execute it.
great job, and btw, will try to find a better armor texture
Keep it up

Edit: found some

And BTW add some shoulders using the outlined part far up right to make him less skinny.

Personal opinion: no need to change any armor, i like it as it is, but some shoulders (same square shape as the wow model) is needed.
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