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Old 03-12-2010, 05:21 PM   #1
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Default Script to import Starcraft 2 models to Max?

I'm currently figuring out editing the Starcraft 2 MPQ, but I can't manage to import and export 3D studio MAX models to the Starcraft 2 format, which is the .M3 and .M3h format. WoW has the .M2 format and I thinks it's pretty similar.

Does anyone yet have a script for this?
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Old 03-12-2010, 05:47 PM   #2
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hah, run a Google search but I'm pretty sure no. hasn't been out long enough
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Old 03-12-2010, 05:48 PM   #3
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There's an m3->obj converter but it's still pretty buggy.
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Old 03-12-2010, 08:07 PM   #4
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check the data forma trhreads i made. tehre is some info on m3 data.
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Old 03-14-2010, 07:40 AM   #5
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Quote:
Originally Posted by Alevice
check the data forma trhreads i made. tehre is some info on m3 data.

massive spelling fail? quite unusual for you
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Old 04-11-2010, 08:21 AM   #6
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here be happy:

http://code.google.com/p/libm3/downloads/list

it's still under development but it can skin models correctly and do some aproximated animations. It will also add all the maps instantly.
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Old 04-14-2010, 09:13 PM   #7
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Quote:
Originally Posted by Nuclear Arbitor
massive spelling fail? quite unusual for you

Never seen on chat, have you? :P
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Quote:
Originally Posted by http://ajaxian.com/archives/would-you-like-a-_-with-that-new-library-gives-js-what-it-should-have#comment-276203
- Dont solve problems that dont exist.
- Improve the wheel, dont reinvent it.
- Port the wheel if it doesnt exist in your environment.
- Integrate the wheel into your project.
- Make sure you can replace your wooden wheel for a rubber one if someone else invents it.
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Old 04-15-2010, 02:22 AM   #8
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no. -.^
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Old 05-03-2010, 01:15 PM   #9
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Will any1 do an M3 exporter for MS3D?
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