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Old 02-07-2009, 04:19 PM   #1
Callahan
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Default Pirate Shark

Pirate Shark
Specialized in piracy those sharks humanoid attack merchant ships not only for their goods but to eat them aswell in violent frenzy.
They are brutal and stupid and could be considered as "sea gnoll".
They inherited shark property and can detect eletrical signal of their prey (Truesight).

Model info :
Damage point: 0.550
Cast point: 0.300
Walk/Run Animation speed : 300
Attask sound : metal heavy slice
Unit soundset : Seagiant
Scaling value : 0.75

Update
-Improved animation
-no more eyes particle
Attached Images
File Type: jpg SharkPreview.jpg (21.4 KB, 1357 views)
File Type: jpg SharkIngame.jpg (42.1 KB, 494 views)
Attached Files
File Type: mdx SharkPirate.mdx (66.8 KB, 405 views)
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Old 02-07-2009, 04:30 PM   #2
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Fuuuuck yeah, so sexy!
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Old 02-07-2009, 04:37 PM   #3
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<3 it.

The legs could be farther back on the Amphibious though.
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Old 02-07-2009, 05:27 PM   #4
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My biggest issue is that there's not enough vertical motion of the body in the spell and walk animations. They feel rather static, currently. I also think that the particle emitters at his eyes should only display in the portrait animations. They look really funny in-game right now.

Aside from that, though, I think the model and animations are quite sweet.
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Old 02-07-2009, 05:52 PM   #5
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Ok.
I'll improve animation and try to find a way to make eyes better.
I put glowing eyes because I didn't liked the plain black eyes of the shark texture.
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Old 02-07-2009, 10:33 PM   #6
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Less... than 100 kb for something this magnifawesome. Amazing.
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Old 02-07-2009, 11:58 PM   #7
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This is brilliant. What sort of animations does it have?
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Old 02-08-2009, 01:16 AM   #8
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A model I have no use for, but I'll make up a use for it.
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Old 02-09-2009, 07:30 PM   #9
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^Same here. xD

Nice model, Callahan. Yet another crazy-unique take with in-game textures. Streetsharks! :P
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Old 02-09-2009, 08:13 PM   #10
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Ok, NOW I wanna do a new shark race XD
Great, what else can I say? Great.
As kyrbi0: streetsharks! lol
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Old 02-09-2009, 11:56 PM   #11
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Quote:
My biggest issue is that there's not enough vertical motion of the body in the spell and walk animations. They feel rather static, currently. I also think that the particle emitters at his eyes should only display in the portrait animations. They look really funny in-game right now.
This.

Otherwise, awesome.
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Old 02-12-2009, 07:58 PM   #12
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Improvement done.
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Old 02-12-2009, 08:15 PM   #13
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Dang, I liked the eye-particles. :P
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Old 02-12-2009, 09:39 PM   #14
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Holy shit, this is awesome. Every single animation positively oozes character and it fits blizzard style as well.
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Old 02-12-2009, 09:43 PM   #15
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I look forward to checking it out when I get home!
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