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Old 06-13-2006, 12:05 AM   #1
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Default Warcraft Buoy

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Name:	Buoy1.PNG
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ID:	7644This is just a very simple Warcraft-style buoy model. It has three animations, Stand, Death and Portrait. I only added the latter two in case someone wanted to use this as a selectable/killable destructible. As such, those two animations are not really all that pretty, but effective. The light on top pulses smoothly, making the gem appear to glow. All in-game textures.

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Old 06-13-2006, 12:23 AM   #2
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Haha very cool, works well with Warcraft stle, and will be perfect for Battleship type maps. A small cool resource.
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Old 06-13-2006, 08:01 AM   #3
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Nice, maybe that Battleships guys could use them?
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Old 06-13-2006, 11:42 AM   #4
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Awesome, might be usefull in a map of mine! +rep
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Old 06-13-2006, 12:29 PM   #5
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Is that a "giant flat waterfall" that i see on screenshot?
because i am making a map with the same effect

Quote:
Originally Posted by Blade.dk
It looks like regular wc3 water to me.
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Nice model, Tim.

The one upper is too clearly to be regular water if your compar with the other one

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Old 06-13-2006, 12:55 PM   #6
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It looks like regular wc3 water to me.
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Nice model, Tim.
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Old 06-13-2006, 01:10 PM   #7
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ARGH, the Z-fighting on those barrel tops! AAAAARGH! A tiny bit right at the top too, but it's not so noticeable.

The motion on the stand seems a bit too violent for a gently bobbing bouy too, but it seems good.

Good concept.
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Old 06-13-2006, 03:47 PM   #8
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You can easily slow the animation in-game, that's what I did ;).

In the thumbnail image I just displayed a water texture as a ground texture in Magos.
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Old 06-13-2006, 03:50 PM   #9
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by the power granted in me, I approve this.
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Old 06-13-2006, 06:36 PM   #10
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The z-fighting is really, really terrible, it could do with some fixing.
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Old 06-13-2006, 07:01 PM   #11
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Quote:
Originally Posted by The Tech Checklist
The mesh must be clean...

Found that in the model submission guidelines. Clean mesh would include a lack of Z-fighting (or indeed X, Y or anything in-between), would it not?

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Old 06-13-2006, 08:01 PM   #12
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ts ts ts, RDZ...I would have expected that you knew what a mesh is. A clean mesh means that it has no ngons or unnaturaly twisted single polygons or triangles that make the mesh messy and a good topology. This mesh is not messy at all and that texture overlaping is not even noticeable from the standard game veiw, you have to watch it up close if you want to see it.
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Old 06-13-2006, 08:09 PM   #13
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That doesn't stop it from being a problem, many other models have had issues like this and haven't gotten approved until fixed.
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Old 06-13-2006, 08:14 PM   #14
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show me one
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Old 06-13-2006, 08:23 PM   #15
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http://www.wc3campaigns.net/showthread.php?t=80222- UVMap issue is minimal, but was requested that it's fixed
http://www.wc3campaigns.net/showthread.php?t=83260- nothing really "wrong" with the model, but small issues were needed to be fixed
http://www.wc3campaigns.net/showthread.php?t=83423- nothing wrong with this model either

I consider z-fighting a big issue, it really degrades form the model.
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