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Old 06-25-2007, 10:51 PM   #16
Craka_J 123
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Perfect for my project "Wc3:WoW", you will be given credit at the website for this model. :)
+rep
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Old 06-26-2007, 02:05 AM   #17
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i love him.
his color scheme is very prettyful.
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Old 06-26-2007, 09:17 AM   #18
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wtfhax model! :O
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Old 06-26-2007, 04:50 PM   #19
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Hmmm... doesn't work in the model viewer...

Whatever. Its awesome. Take that, WoW!
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Old 06-26-2007, 05:29 PM   #20
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Quote:
Originally Posted by WILL THE ALMIGHTY
Hmmm... doesn't work in the model viewer...

Whatever. Its awesome. Take that, WoW!
Aye!!! I was going to put my complaint for that.
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Old 06-26-2007, 05:33 PM   #21
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Yep, I know, I guess my way of modeling isn't truly compatible with viewer, its not the first model that doesn't work on it.
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Old 06-26-2007, 09:48 PM   #22
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I'm also very amazed of the usage of in-game textures in the Scamp model. And the model and animations are nice too.

One thing missing is that the model has a need of icons. =(

Anyway, rep for Mc! and Chriz. =)
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Old 06-26-2007, 10:17 PM   #23
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You'll all see it in the next AotZ version anyways, and trust me when I say it works beautifully.
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Old 06-26-2007, 11:05 PM   #24
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Great : )
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Old 06-27-2007, 10:31 AM   #25
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AotZ's finally getting into the wc3c map database :O
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Old 06-27-2007, 02:39 PM   #26
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It'll be the last 2.XX version too. Fitting, isn't it?

EDIT:
Is it possible for you to give him attachment points sometime in the future?
He doesn't need many, "origin" at the very least though would be nice.

He works for the current release as is, but when I start work on 3.00 he's gonna need his attachments. :p
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Old 06-28-2007, 08:42 PM   #27
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Yeah, attachments are really important for a unit model. Give the Scamp "Origin", "Chest" and "Head" (optional; add "Hand Left" and "Hand Right") so we can notice that he can be affected by buffs.
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Old 06-29-2007, 02:41 AM   #28
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Attachments added.
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Old 06-30-2007, 10:47 PM   #29
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Old 06-30-2007, 11:19 PM   #30
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off topic :P, but yeah, in a poll it ended up as 100%
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