WC3C Homepage - www.wc3c.netUser Control Panel (Requires Log-In)Engage in discussions with other users and join contests in the WC3C forums!Read one of our many tutorials, ranging in difficulty from beginner to advanced!Show off your artistic talents in the WC3C Gallery!Download quality models, textures, spells (vJASS/JASS), systems, and scripts!Download maps that have passed through our rigorous approval process!

Go Back   Wc3C.net > Tutorials > 2D Art Tutorials (Skinning)
User Name
Register Rules Get Hosted! Chat Pastebin FAQ and Rules Members List Calendar

Thread Tools Search this Thread
Old 03-14-2006, 08:36 PM   #1
Zapp90's Avatar
Join Date: Nov 2003
Posts: 673

Submissions (6)

Zapp90 will become famous soon enough (34)Zapp90 will become famous soon enough (34)

Default Basic metal light reflection

Well, since a lot of newbies very often paint their metal by dodge and burn like they do on other materials, I decided to make a little tutorial on how metal really reflects light.

Metal reflects lights in different ways, depending on the shape of the metal type. Here's the basics:

Zoom (requires log in)
The shadows and the highlights really follows the shape of the sphere (as you can see). If there's normal sunlight, the sun will create a pure white spot as seen in the image. Spheres can be compared with round, convex shaped shields, some pauldrons (you see if it is kinda shaped like a sphere or not), and even some breastplates (mostly those from the 16th century).

Zoom (requires log in)
(the image is showing how it would look on the unwrap)
The white spot in the sphere is replaced by a white line, that almost always follows the direction of the cylinder. Often there's alot of contrasts on cylinders too, so don't hesitate to shade very dark after a really bright highlight. The effect is kinda the same on cones. Objects that can be compared with cylinders is arms and legs, some breastplates (as on spheres, depending on the shape), and even helmets. They are often some kind of mix between cylinders and spheres, so uhm.. shade somewhere in between. :)

Overlapping and edges:
Zoom (requires log in)
(the image is showing how it would look on the unwrap)
At the edges of the metal part, theres (almost) always a line with highlight. In this example, I've made a quick skin on some kind of upper thigh protection (cylindrical of course). As you can see, even on the darker lines, theres highlighting on the edges. This will really make your different parts stand out so you clearly can see if it is above, under or beside.

I hope this help someone, and good luck!

And remember, these example images are just crappy 2 second jobs, you can get the effect alot better with more time
Attached Images
File Type: jpg spherical.jpg (28.0 KB, 959 views)
File Type: jpg cylindrical.jpg (25.3 KB, 902 views)
File Type: jpg overlapping.jpg (29.1 KB, 916 views)

Last edited by Zapp90 : 03-14-2006 at 08:38 PM.
Zapp90 is offline   Reply With Quote
Sponsored Links - Login to hide this ad!

Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT. The time now is 01:03 PM.

The Hubb The JASS Vault Clan WEnW Campaign Creations Clan CBS GamesModding Flixreel Videos

Powered by vBulletin (Copyright ©2000 - 2020, Jelsoft Enterprises Ltd).
Hosted by www.OICcam.com
IT Support and Services provided by Executive IT Services