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Old 01-30-2014, 07:11 PM   #121
Bobo_The_Kodo
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Quote:
Originally Posted by Deaod
Which is exactly what i changed in a hex editor.

EDIT: Fixed another bug that involved ODE only adding modified units that were not standard units, when the base unit was also modified.
If you run into any other weird bugs; here is a version from 2012 that got deleted during the downtime with every known issue fixed.

For reference:
Attached Files
File Type: zip ObjectDataExtractor21.zip (315.0 KB, 30 views)
File Type: zip ode21-src.zip (9.1 KB, 26 views)
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Old 03-17-2014, 04:47 AM   #122
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I've finally updated the main post. I may also add the ability to load other object types (items maybe?) if people think it'd be useful. Thanks for maintaining & fixing everything in the last few years. Let me know if I got anything wrong in the OP, since I'm not sure if you guys changed the syntax at all or if I even remember it correctly. I'm also going to post this over on THW to see if there's any interest there.

Edit: Just found the pastebin link. I see you already added other object types. Nice!

Last edited by PurplePoot : 03-17-2014 at 07:28 PM.
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Old 03-29-2014, 02:33 AM   #123
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ulpy // ProjectileLaunchY is missing
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Old 03-29-2014, 08:31 AM
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Old 04-22-2014, 12:36 PM   #124
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Code:
 @Override
    protected void readFrom(final BufferedDataChannel dc) throws IOException {
        setFieldId(dc.readIntBE());
        setLevel(dc.readInt());
        setDataPointer(dc.readInt());
        setType(PropertyType.fromInt(dc.readInt()));
doesn't the specification say:

  • * field
    * type
    * level
    * data
is the specification wrong, did you test ability/upgrade/doodad data?
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Old 04-24-2014, 08:17 AM   #125
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This is indeed an error on my part. The code has never been tested.
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